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bugfix for audio stream generators getting killed accidentally by audio server
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@ -143,6 +143,10 @@ void AudioStreamGeneratorPlayback::clear_buffer() {
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}
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int AudioStreamGeneratorPlayback::_mix_internal(AudioFrame *p_buffer, int p_frames) {
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if (!active) {
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return 0;
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}
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int read_amount = buffer.data_left();
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if (p_frames < read_amount) {
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read_amount = p_frames;
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@ -151,16 +155,15 @@ int AudioStreamGeneratorPlayback::_mix_internal(AudioFrame *p_buffer, int p_fram
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buffer.read(p_buffer, read_amount);
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if (read_amount < p_frames) {
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//skipped, not ideal
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// Fill with zeros as fallback in case of buffer underrun.
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for (int i = read_amount; i < p_frames; i++) {
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p_buffer[i] = AudioFrame(0, 0);
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}
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skips++;
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}
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mixed += p_frames / generator->get_mix_rate();
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return read_amount < p_frames ? read_amount : p_frames;
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return p_frames;
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}
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float AudioStreamGeneratorPlayback::get_stream_sampling_rate() {
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@ -181,7 +184,7 @@ void AudioStreamGeneratorPlayback::stop() {
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}
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bool AudioStreamGeneratorPlayback::is_playing() const {
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return active; //always playing, can't be stopped
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return active;
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}
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int AudioStreamGeneratorPlayback::get_loop_count() const {
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