[TextMesh] Do not generate meshes for non-visual glyphs.

This commit is contained in:
bruvzg 2022-05-23 20:01:04 +03:00
parent c869e649b4
commit 4e86c13557
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GPG Key ID: 7960FCF39844EC38

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@ -2402,6 +2402,10 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
Vector2 offset_pre = offset;
for (int i = 0; i < gl_size; i++) {
if (glyphs[i].index == 0) {
offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
continue;
}
if (glyphs[i].font_rid != RID()) {
uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
hash = hash_djb2_one_32(glyphs[i].index, hash);
@ -2457,6 +2461,10 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
int32_t p_idx = 0;
int32_t i_idx = 0;
for (int i = 0; i < gl_size; i++) {
if (glyphs[i].index == 0) {
offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
continue;
}
if (glyphs[i].font_rid != RID()) {
uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
hash = hash_djb2_one_32(glyphs[i].index, hash);