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[TextMesh] Do not generate meshes for non-visual glyphs.
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@ -2402,6 +2402,10 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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Vector2 offset_pre = offset;
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for (int i = 0; i < gl_size; i++) {
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if (glyphs[i].index == 0) {
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offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
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continue;
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}
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if (glyphs[i].font_rid != RID()) {
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uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
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hash = hash_djb2_one_32(glyphs[i].index, hash);
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@ -2457,6 +2461,10 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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int32_t p_idx = 0;
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int32_t i_idx = 0;
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for (int i = 0; i < gl_size; i++) {
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if (glyphs[i].index == 0) {
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offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
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continue;
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}
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if (glyphs[i].font_rid != RID()) {
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uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
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hash = hash_djb2_one_32(glyphs[i].index, hash);
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