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Add support for BGRA textures with Texture*RD
This adds the ability to use BGRA textures created with RenderingDevice with classes such as Texture2DRD.
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@ -2269,6 +2269,16 @@ void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, Texture
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break;
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case RD::DATA_FORMAT_B8G8R8A8_UNORM:
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case RD::DATA_FORMAT_B8G8R8A8_SRGB: {
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r_format.image_format = Image::FORMAT_RGBA8;
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r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM;
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r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break;
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case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: {
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r_format.image_format = Image::FORMAT_RGBA4444;
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r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
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