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Merge pull request #14788 from mrcdk/ogg_pop_noise_fix
Fix ogg looping pop noise. Closes #11468
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commit
4e442b0648
@ -42,12 +42,17 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
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int todo = p_frames;
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while (todo && active) {
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int start_buffer = 0;
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int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, (float *)p_buffer, todo * 2);
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while (todo && active) {
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float *buffer = (float *)p_buffer;
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if (start_buffer > 0) {
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buffer = (buffer + start_buffer * 2);
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}
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int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, buffer, todo * 2);
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if (vorbis_stream->channels == 1 && mixed > 0) {
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//mix mono to stereo
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for (int i = 0; i < mixed; i++) {
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for (int i = start_buffer; i < mixed; i++) {
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p_buffer[i].r = p_buffer[i].l;
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}
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}
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@ -60,11 +65,14 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
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//loop
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seek(vorbis_stream->loop_offset);
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loops++;
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// we still have buffer to fill, start from this element in the next iteration.
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start_buffer = p_frames - todo;
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} else {
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for (int i = mixed; i < p_frames; i++) {
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for (int i = p_frames - todo; i < p_frames; i++) {
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p_buffer[i] = AudioFrame(0, 0);
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}
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active = false;
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todo = 0;
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}
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}
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}
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