mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Only display the Windows toggle console option if it can actually be used
This commit is contained in:
parent
c5f7a581f7
commit
4df86f8b04
@ -6198,7 +6198,9 @@ EditorNode::EditorNode() {
|
||||
#else
|
||||
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
|
||||
#endif
|
||||
#ifdef WINDOWS_ENABLED
|
||||
#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
|
||||
// The console can only be toggled if the application was built for the console subsystem,
|
||||
// not the GUI subsystem.
|
||||
p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE);
|
||||
#endif
|
||||
p->add_separator();
|
||||
|
@ -65,12 +65,14 @@ def configure(env):
|
||||
env.Append(CCFLAGS=["/MD"])
|
||||
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
|
||||
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
|
||||
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
|
||||
|
||||
elif env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["/Zi"])
|
||||
env.Append(CCFLAGS=["/MDd"])
|
||||
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
|
||||
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
|
||||
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
|
||||
env.Append(LINKFLAGS=["/DEBUG"])
|
||||
|
||||
## Compiler configuration
|
||||
|
@ -210,6 +210,7 @@ def configure_msvc(env, manual_msvc_config):
|
||||
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
|
||||
else:
|
||||
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
|
||||
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
|
||||
|
||||
## Compile/link flags
|
||||
|
||||
@ -347,6 +348,7 @@ def configure_mingw(env):
|
||||
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
|
||||
else:
|
||||
env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
|
||||
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
|
||||
|
||||
## Compiler configuration
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user