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Remove disabled shapes from physics
Disabling a shape removes it from physics calculations. Enabling a shape adds it back to the physics calculations.
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@ -73,6 +73,27 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_
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_shapes_changed();
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}
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void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
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ERR_FAIL_INDEX(p_idx, shapes.size());
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CollisionObject2DSW::Shape &shape = shapes[p_idx];
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if (shape.disabled == p_disabled)
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return;
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shape.disabled = p_disabled;
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if (!space)
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return;
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if (p_disabled && shape.bpid != 0) {
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space->get_broadphase()->remove(shape.bpid);
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shape.bpid = 0;
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_update_shapes();
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} else if (!p_disabled && shape.bpid == 0) {
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_update_shapes(); // automatically adds shape with bpid == 0
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}
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}
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void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
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//remove a shape, all the times it appears
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@ -139,6 +160,10 @@ void CollisionObject2DSW::_update_shapes() {
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for (int i = 0; i < shapes.size(); i++) {
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Shape &s = shapes[i];
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if (s.disabled)
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continue;
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if (s.bpid == 0) {
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s.bpid = space->get_broadphase()->create(this, i);
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space->get_broadphase()->set_static(s.bpid, _static);
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@ -163,6 +188,9 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
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for (int i = 0; i < shapes.size(); i++) {
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Shape &s = shapes[i];
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if (s.disabled)
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continue;
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if (s.bpid == 0) {
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s.bpid = space->get_broadphase()->create(this, i);
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space->get_broadphase()->set_static(s.bpid, _static);
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@ -136,10 +136,7 @@ public:
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_FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
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_FORCE_INLINE_ Space2DSW *get_space() const { return space; }
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_FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_disabled) {
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ERR_FAIL_INDEX(p_idx, shapes.size());
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shapes[p_idx].disabled = p_disabled;
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}
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void set_shape_as_disabled(int p_idx, bool p_disabled);
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_FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
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return shapes[p_idx].disabled;
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