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Improve time to close scene with many 3D gizmos
Changed EditorNode3DGizmoPlugin::current_gizmos from List to HashSet, to avoid having to iterate through all gizmos when ~EditorNode3DGizmo unregisters itself.
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@ -293,9 +293,15 @@ Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
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void Joint3DGizmoPlugin::incremental_update_gizmos() {
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if (!current_gizmos.is_empty()) {
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update_idx++;
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update_idx = update_idx % current_gizmos.size();
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redraw(current_gizmos.get(update_idx));
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HashSet<EditorNode3DGizmo *>::Iterator E = current_gizmos.find(last_drawn);
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if (E) {
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++E;
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}
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if (!E) {
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E = current_gizmos.begin();
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}
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redraw(*E);
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last_drawn = *E;
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}
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}
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@ -37,7 +37,7 @@ class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Timer *update_timer = nullptr;
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uint64_t update_idx = 0;
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EditorNode3DGizmo *last_drawn = nullptr;
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void incremental_update_gizmos();
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@ -1023,7 +1023,7 @@ Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) {
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ref->set_node_3d(p_spatial);
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ref->set_hidden(current_state == HIDDEN);
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current_gizmos.push_back(ref.ptr());
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current_gizmos.insert(ref.ptr());
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return ref;
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}
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@ -152,7 +152,7 @@ public:
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protected:
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int current_state;
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List<EditorNode3DGizmo *> current_gizmos;
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HashSet<EditorNode3DGizmo *> current_gizmos;
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HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
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static void _bind_methods();
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