Merge pull request #99062 from KoBeWi/selectively_selecting_selectors

Cleanup EditorInterface selectors' code
This commit is contained in:
Thaddeus Crews 2024-11-12 12:13:21 -06:00
commit 4cc8478d36
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GPG Key ID: 62181B86FE9E5D84
2 changed files with 29 additions and 41 deletions

View File

@ -280,14 +280,10 @@ void EditorInterface::set_current_feature_profile(const String &p_profile_name)
// Editor dialogs.
void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types, Node *p_current_value) {
// TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_valid_types first.
if (node_selector) {
node_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_node_selected).bind(p_callback));
node_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback));
get_base_control()->remove_child(node_selector);
node_selector->queue_free();
if (!node_selector) {
node_selector = memnew(SceneTreeDialog);
get_base_control()->add_child(node_selector);
}
node_selector = memnew(SceneTreeDialog);
Vector<StringName> valid_types;
int length = p_valid_types.size();
@ -296,27 +292,18 @@ void EditorInterface::popup_node_selector(const Callable &p_callback, const Type
valid_types.write[i] = p_valid_types[i];
}
node_selector->set_valid_types(valid_types);
get_base_control()->add_child(node_selector);
node_selector->popup_scenetree_dialog(p_current_value);
const Callable selected_callback = callable_mp(this, &EditorInterface::_node_selected).bind(p_callback);
node_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
const Callable canceled_callback = callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback);
node_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
const Callable callback = callable_mp(this, &EditorInterface::_node_selected);
node_selector->connect(SNAME("selected"), callback.bind(p_callback), CONNECT_DEFERRED);
node_selector->connect(SNAME("canceled"), callback.bind(NodePath(), p_callback), CONNECT_DEFERRED);
}
void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter, const String &p_current_value) {
// TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_type_filter first.
if (property_selector) {
property_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_property_selected).bind(p_callback));
property_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback));
get_base_control()->remove_child(property_selector);
property_selector->queue_free();
if (!property_selector) {
property_selector = memnew(PropertySelector);
get_base_control()->add_child(property_selector);
}
property_selector = memnew(PropertySelector);
Vector<Variant::Type> type_filter;
int length = p_type_filter.size();
@ -325,16 +312,11 @@ void EditorInterface::popup_property_selector(Object *p_object, const Callable &
type_filter.write[i] = (Variant::Type)p_type_filter[i];
}
property_selector->set_type_filter(type_filter);
get_base_control()->add_child(property_selector);
property_selector->select_property_from_instance(p_object, p_current_value);
const Callable selected_callback = callable_mp(this, &EditorInterface::_property_selected).bind(p_callback);
property_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
const Callable canceled_callback = callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback);
property_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
const Callable callback = callable_mp(this, &EditorInterface::_property_selected);
property_selector->connect(SNAME("selected"), callback.bind(p_callback), CONNECT_DEFERRED);
property_selector->connect(SNAME("canceled"), callback.bind(String(), p_callback), CONNECT_DEFERRED);
}
void EditorInterface::popup_method_selector(Object *p_object, const Callable &p_callback, const String &p_current_value) {
@ -369,20 +351,28 @@ void EditorInterface::popup_quick_open(const Callable &p_callback, const TypedAr
}
void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {
const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
_call_dialog_callback(p_callback, path, "node selected");
}
const Callable callback = callable_mp(this, &EditorInterface::_node_selected);
node_selector->disconnect(SNAME("selected"), callback);
node_selector->disconnect(SNAME("canceled"), callback);
void EditorInterface::_node_selection_canceled(const Callable &p_callback) {
_call_dialog_callback(p_callback, NodePath(), "node selection canceled");
if (p_node_path.is_empty()) {
_call_dialog_callback(p_callback, NodePath(), "node selection canceled");
} else {
const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
_call_dialog_callback(p_callback, path, "node selected");
}
}
void EditorInterface::_property_selected(const String &p_property_name, const Callable &p_callback) {
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
}
const Callable callback = callable_mp(this, &EditorInterface::_property_selected);
property_selector->disconnect(SNAME("selected"), callback);
property_selector->disconnect(SNAME("canceled"), callback);
void EditorInterface::_property_selection_canceled(const Callable &p_callback) {
_call_dialog_callback(p_callback, NodePath(), "property selection canceled");
if (p_property_name.is_empty()) {
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selection canceled");
} else {
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
}
}
void EditorInterface::_method_selected(const String &p_method_name, const Callable &p_callback) {

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@ -70,9 +70,7 @@ class EditorInterface : public Object {
SceneTreeDialog *node_selector = nullptr;
void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
void _node_selection_canceled(const Callable &p_callback);
void _property_selected(const String &p_property_name, const Callable &p_callback);
void _property_selection_canceled(const Callable &p_callback);
void _method_selected(const String &p_property_name, const Callable &p_callback);
void _quick_open(const String &p_file_path, const Callable &p_callback);
void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);