mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Merge pull request #99062 from KoBeWi/selectively_selecting_selectors
Cleanup EditorInterface selectors' code
This commit is contained in:
commit
4cc8478d36
@ -280,14 +280,10 @@ void EditorInterface::set_current_feature_profile(const String &p_profile_name)
|
|||||||
// Editor dialogs.
|
// Editor dialogs.
|
||||||
|
|
||||||
void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types, Node *p_current_value) {
|
void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types, Node *p_current_value) {
|
||||||
// TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_valid_types first.
|
if (!node_selector) {
|
||||||
if (node_selector) {
|
node_selector = memnew(SceneTreeDialog);
|
||||||
node_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_node_selected).bind(p_callback));
|
get_base_control()->add_child(node_selector);
|
||||||
node_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback));
|
|
||||||
get_base_control()->remove_child(node_selector);
|
|
||||||
node_selector->queue_free();
|
|
||||||
}
|
}
|
||||||
node_selector = memnew(SceneTreeDialog);
|
|
||||||
|
|
||||||
Vector<StringName> valid_types;
|
Vector<StringName> valid_types;
|
||||||
int length = p_valid_types.size();
|
int length = p_valid_types.size();
|
||||||
@ -296,27 +292,18 @@ void EditorInterface::popup_node_selector(const Callable &p_callback, const Type
|
|||||||
valid_types.write[i] = p_valid_types[i];
|
valid_types.write[i] = p_valid_types[i];
|
||||||
}
|
}
|
||||||
node_selector->set_valid_types(valid_types);
|
node_selector->set_valid_types(valid_types);
|
||||||
|
|
||||||
get_base_control()->add_child(node_selector);
|
|
||||||
|
|
||||||
node_selector->popup_scenetree_dialog(p_current_value);
|
node_selector->popup_scenetree_dialog(p_current_value);
|
||||||
|
|
||||||
const Callable selected_callback = callable_mp(this, &EditorInterface::_node_selected).bind(p_callback);
|
const Callable callback = callable_mp(this, &EditorInterface::_node_selected);
|
||||||
node_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
|
node_selector->connect(SNAME("selected"), callback.bind(p_callback), CONNECT_DEFERRED);
|
||||||
|
node_selector->connect(SNAME("canceled"), callback.bind(NodePath(), p_callback), CONNECT_DEFERRED);
|
||||||
const Callable canceled_callback = callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback);
|
|
||||||
node_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter, const String &p_current_value) {
|
void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter, const String &p_current_value) {
|
||||||
// TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_type_filter first.
|
if (!property_selector) {
|
||||||
if (property_selector) {
|
property_selector = memnew(PropertySelector);
|
||||||
property_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_property_selected).bind(p_callback));
|
get_base_control()->add_child(property_selector);
|
||||||
property_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback));
|
|
||||||
get_base_control()->remove_child(property_selector);
|
|
||||||
property_selector->queue_free();
|
|
||||||
}
|
}
|
||||||
property_selector = memnew(PropertySelector);
|
|
||||||
|
|
||||||
Vector<Variant::Type> type_filter;
|
Vector<Variant::Type> type_filter;
|
||||||
int length = p_type_filter.size();
|
int length = p_type_filter.size();
|
||||||
@ -325,16 +312,11 @@ void EditorInterface::popup_property_selector(Object *p_object, const Callable &
|
|||||||
type_filter.write[i] = (Variant::Type)p_type_filter[i];
|
type_filter.write[i] = (Variant::Type)p_type_filter[i];
|
||||||
}
|
}
|
||||||
property_selector->set_type_filter(type_filter);
|
property_selector->set_type_filter(type_filter);
|
||||||
|
|
||||||
get_base_control()->add_child(property_selector);
|
|
||||||
|
|
||||||
property_selector->select_property_from_instance(p_object, p_current_value);
|
property_selector->select_property_from_instance(p_object, p_current_value);
|
||||||
|
|
||||||
const Callable selected_callback = callable_mp(this, &EditorInterface::_property_selected).bind(p_callback);
|
const Callable callback = callable_mp(this, &EditorInterface::_property_selected);
|
||||||
property_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
|
property_selector->connect(SNAME("selected"), callback.bind(p_callback), CONNECT_DEFERRED);
|
||||||
|
property_selector->connect(SNAME("canceled"), callback.bind(String(), p_callback), CONNECT_DEFERRED);
|
||||||
const Callable canceled_callback = callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback);
|
|
||||||
property_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorInterface::popup_method_selector(Object *p_object, const Callable &p_callback, const String &p_current_value) {
|
void EditorInterface::popup_method_selector(Object *p_object, const Callable &p_callback, const String &p_current_value) {
|
||||||
@ -369,20 +351,28 @@ void EditorInterface::popup_quick_open(const Callable &p_callback, const TypedAr
|
|||||||
}
|
}
|
||||||
|
|
||||||
void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {
|
void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {
|
||||||
const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
|
const Callable callback = callable_mp(this, &EditorInterface::_node_selected);
|
||||||
_call_dialog_callback(p_callback, path, "node selected");
|
node_selector->disconnect(SNAME("selected"), callback);
|
||||||
}
|
node_selector->disconnect(SNAME("canceled"), callback);
|
||||||
|
|
||||||
void EditorInterface::_node_selection_canceled(const Callable &p_callback) {
|
if (p_node_path.is_empty()) {
|
||||||
_call_dialog_callback(p_callback, NodePath(), "node selection canceled");
|
_call_dialog_callback(p_callback, NodePath(), "node selection canceled");
|
||||||
|
} else {
|
||||||
|
const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
|
||||||
|
_call_dialog_callback(p_callback, path, "node selected");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorInterface::_property_selected(const String &p_property_name, const Callable &p_callback) {
|
void EditorInterface::_property_selected(const String &p_property_name, const Callable &p_callback) {
|
||||||
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
|
const Callable callback = callable_mp(this, &EditorInterface::_property_selected);
|
||||||
}
|
property_selector->disconnect(SNAME("selected"), callback);
|
||||||
|
property_selector->disconnect(SNAME("canceled"), callback);
|
||||||
|
|
||||||
void EditorInterface::_property_selection_canceled(const Callable &p_callback) {
|
if (p_property_name.is_empty()) {
|
||||||
_call_dialog_callback(p_callback, NodePath(), "property selection canceled");
|
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selection canceled");
|
||||||
|
} else {
|
||||||
|
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorInterface::_method_selected(const String &p_method_name, const Callable &p_callback) {
|
void EditorInterface::_method_selected(const String &p_method_name, const Callable &p_callback) {
|
||||||
|
@ -70,9 +70,7 @@ class EditorInterface : public Object {
|
|||||||
SceneTreeDialog *node_selector = nullptr;
|
SceneTreeDialog *node_selector = nullptr;
|
||||||
|
|
||||||
void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
|
void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
|
||||||
void _node_selection_canceled(const Callable &p_callback);
|
|
||||||
void _property_selected(const String &p_property_name, const Callable &p_callback);
|
void _property_selected(const String &p_property_name, const Callable &p_callback);
|
||||||
void _property_selection_canceled(const Callable &p_callback);
|
|
||||||
void _method_selected(const String &p_property_name, const Callable &p_callback);
|
void _method_selected(const String &p_property_name, const Callable &p_callback);
|
||||||
void _quick_open(const String &p_file_path, const Callable &p_callback);
|
void _quick_open(const String &p_file_path, const Callable &p_callback);
|
||||||
void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
|
void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
|
||||||
|
Loading…
Reference in New Issue
Block a user