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@ -33,7 +33,7 @@
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#include "core/math/geometry_3d.h"
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#include "core/object/script_language.h"
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int AStar::get_available_point_id() const {
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int AStar3D::get_available_point_id() const {
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if (points.has(last_free_id)) {
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int cur_new_id = last_free_id + 1;
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while (points.has(cur_new_id)) {
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@ -45,7 +45,7 @@ int AStar::get_available_point_id() const {
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return last_free_id;
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}
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void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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void AStar3D::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
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ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't add a point with weight scale less than one: %f.", p_weight_scale));
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@ -68,7 +68,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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}
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}
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Vector3 AStar::get_point_position(int p_id) const {
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Vector3 AStar3D::get_point_position(int p_id) const {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
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@ -76,7 +76,7 @@ Vector3 AStar::get_point_position(int p_id) const {
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return p->pos;
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}
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void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
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void AStar3D::set_point_position(int p_id, const Vector3 &p_pos) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
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@ -84,7 +84,7 @@ void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
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p->pos = p_pos;
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}
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real_t AStar::get_point_weight_scale(int p_id) const {
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real_t AStar3D::get_point_weight_scale(int p_id) const {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
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@ -92,7 +92,7 @@ real_t AStar::get_point_weight_scale(int p_id) const {
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return p->weight_scale;
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}
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void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
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void AStar3D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
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@ -101,7 +101,7 @@ void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
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p->weight_scale = p_weight_scale;
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}
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void AStar::remove_point(int p_id) {
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void AStar3D::remove_point(int p_id) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
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@ -127,7 +127,7 @@ void AStar::remove_point(int p_id) {
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last_free_id = p_id;
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}
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void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
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void AStar3D::connect_points(int p_id, int p_with_id, bool bidirectional) {
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ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id));
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Point *a;
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@ -165,7 +165,7 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
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segments.insert(s);
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}
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void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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Point *a;
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bool a_exists = points.lookup(p_id, a);
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ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
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@ -205,11 +205,11 @@ void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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}
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}
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bool AStar::has_point(int p_id) const {
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bool AStar3D::has_point(int p_id) const {
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return points.has(p_id);
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}
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Array AStar::get_point_ids() {
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Array AStar3D::get_point_ids() {
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Array point_list;
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for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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@ -219,7 +219,7 @@ Array AStar::get_point_ids() {
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return point_list;
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}
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Vector<int> AStar::get_point_connections(int p_id) {
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Vector<int> AStar3D::get_point_connections(int p_id) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, Vector<int>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
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@ -233,7 +233,7 @@ Vector<int> AStar::get_point_connections(int p_id) {
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return point_list;
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}
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bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
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bool AStar3D::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
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Segment s(p_id, p_with_id);
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const Set<Segment>::Element *element = segments.find(s);
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@ -241,7 +241,7 @@ bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) co
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(bidirectional || (element->get().direction & s.direction) == s.direction);
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}
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void AStar::clear() {
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void AStar3D::clear() {
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last_free_id = 0;
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for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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memdelete(*(it.value));
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@ -250,21 +250,21 @@ void AStar::clear() {
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points.clear();
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}
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int AStar::get_point_count() const {
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int AStar3D::get_point_count() const {
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return points.get_num_elements();
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}
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int AStar::get_point_capacity() const {
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int AStar3D::get_point_capacity() const {
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return points.get_capacity();
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}
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void AStar::reserve_space(int p_num_nodes) {
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void AStar3D::reserve_space(int p_num_nodes) {
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ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes));
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ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes));
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points.reserve(p_num_nodes);
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}
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int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
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int AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
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int closest_id = -1;
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real_t closest_dist = 1e20;
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@ -289,7 +289,7 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
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return closest_id;
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}
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Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
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Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
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real_t closest_dist = 1e20;
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Vector3 closest_point;
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@ -318,7 +318,7 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
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return closest_point;
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}
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bool AStar::_solve(Point *begin_point, Point *end_point) {
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bool AStar3D::_solve(Point *begin_point, Point *end_point) {
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pass++;
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if (!end_point->enabled) {
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@ -380,7 +380,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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return found_route;
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}
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real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
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real_t AStar3D::_estimate_cost(int p_from_id, int p_to_id) {
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real_t scost;
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if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
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return scost;
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@ -397,7 +397,7 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
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return from_point->pos.distance_to(to_point->pos);
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}
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real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
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real_t AStar3D::_compute_cost(int p_from_id, int p_to_id) {
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real_t scost;
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if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
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return scost;
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@ -414,7 +414,7 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
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return from_point->pos.distance_to(to_point->pos);
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}
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Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
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Vector<Vector3> AStar3D::get_point_path(int p_from_id, int p_to_id) {
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Point *a;
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bool from_exists = points.lookup(p_from_id, a);
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ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
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@ -463,7 +463,7 @@ Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
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return path;
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}
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Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
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Vector<int> AStar3D::get_id_path(int p_from_id, int p_to_id) {
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Point *a;
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bool from_exists = points.lookup(p_from_id, a);
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ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
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@ -512,7 +512,7 @@ Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
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return path;
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}
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void AStar::set_point_disabled(int p_id, bool p_disabled) {
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void AStar3D::set_point_disabled(int p_id, bool p_disabled) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
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@ -520,7 +520,7 @@ void AStar::set_point_disabled(int p_id, bool p_disabled) {
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p->enabled = !p_disabled;
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}
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bool AStar::is_point_disabled(int p_id) const {
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bool AStar3D::is_point_disabled(int p_id) const {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
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@ -528,41 +528,41 @@ bool AStar::is_point_disabled(int p_id) const {
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return !p->enabled;
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}
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void AStar::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
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ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
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ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
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ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position);
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ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
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ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale);
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ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
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ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
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ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
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ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar::get_point_ids);
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void AStar3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar3D::get_available_point_id);
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ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar3D::add_point, DEFVAL(1.0));
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ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar3D::get_point_position);
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ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar3D::set_point_position);
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ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar3D::get_point_weight_scale);
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ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar3D::set_point_weight_scale);
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ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar3D::remove_point);
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ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar3D::has_point);
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ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar3D::get_point_connections);
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ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar3D::get_point_ids);
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ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
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ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar3D::set_point_disabled, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar3D::is_point_disabled);
|
|
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
|
|
|
|
|
ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar::disconnect_points, DEFVAL(true));
|
|
|
|
|
ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar::are_points_connected, DEFVAL(true));
|
|
|
|
|
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar3D::connect_points, DEFVAL(true));
|
|
|
|
|
ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar3D::disconnect_points, DEFVAL(true));
|
|
|
|
|
ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar3D::are_points_connected, DEFVAL(true));
|
|
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_count"), &AStar::get_point_count);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar::get_point_capacity);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("clear"), &AStar::clear);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_count"), &AStar3D::get_point_count);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar3D::get_point_capacity);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar3D::reserve_space);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("clear"), &AStar3D::clear);
|
|
|
|
|
|
|
|
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|
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false));
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar3D::get_closest_point, DEFVAL(false));
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar3D::get_closest_position_in_segment);
|
|
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar3D::get_point_path);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar3D::get_id_path);
|
|
|
|
|
|
|
|
|
|
GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
|
|
|
|
|
GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AStar::~AStar() {
|
|
|
|
|
AStar3D::~AStar3D() {
|
|
|
|
|
clear();
|
|
|
|
|
}
|
|
|
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|
|
@ -660,11 +660,11 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
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|
|
|
return scost;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AStar::Point *from_point;
|
|
|
|
|
AStar3D::Point *from_point;
|
|
|
|
|
bool from_exists = astar.points.lookup(p_from_id, from_point);
|
|
|
|
|
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
|
|
|
|
|
|
|
|
|
|
AStar::Point *to_point;
|
|
|
|
|
AStar3D::Point *to_point;
|
|
|
|
|
bool to_exists = astar.points.lookup(p_to_id, to_point);
|
|
|
|
|
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id));
|
|
|
|
|
|
|
|
|
@ -677,11 +677,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
|
|
|
|
|
return scost;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AStar::Point *from_point;
|
|
|
|
|
AStar3D::Point *from_point;
|
|
|
|
|
bool from_exists = astar.points.lookup(p_from_id, from_point);
|
|
|
|
|
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
|
|
|
|
|
|
|
|
|
|
AStar::Point *to_point;
|
|
|
|
|
AStar3D::Point *to_point;
|
|
|
|
|
bool to_exists = astar.points.lookup(p_to_id, to_point);
|
|
|
|
|
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
|
|
|
|
|
|
|
|
|
@ -689,11 +689,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
|
|
|
|
|
AStar::Point *a;
|
|
|
|
|
AStar3D::Point *a;
|
|
|
|
|
bool from_exists = astar.points.lookup(p_from_id, a);
|
|
|
|
|
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
|
|
|
|
|
|
|
|
|
|
AStar::Point *b;
|
|
|
|
|
AStar3D::Point *b;
|
|
|
|
|
bool to_exists = astar.points.lookup(p_to_id, b);
|
|
|
|
|
ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
|
|
|
|
|
|
|
|
|
@ -702,15 +702,15 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AStar::Point *begin_point = a;
|
|
|
|
|
AStar::Point *end_point = b;
|
|
|
|
|
AStar3D::Point *begin_point = a;
|
|
|
|
|
AStar3D::Point *end_point = b;
|
|
|
|
|
|
|
|
|
|
bool found_route = _solve(begin_point, end_point);
|
|
|
|
|
if (!found_route) {
|
|
|
|
|
return Vector<Vector2>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AStar::Point *p = end_point;
|
|
|
|
|
AStar3D::Point *p = end_point;
|
|
|
|
|
int pc = 1; // Begin point
|
|
|
|
|
while (p != begin_point) {
|
|
|
|
|
pc++;
|
|
|
|
@ -723,7 +723,7 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
|
|
|
|
|
{
|
|
|
|
|
Vector2 *w = path.ptrw();
|
|
|
|
|
|
|
|
|
|
AStar::Point *p2 = end_point;
|
|
|
|
|
AStar3D::Point *p2 = end_point;
|
|
|
|
|
int idx = pc - 1;
|
|
|
|
|
while (p2 != begin_point) {
|
|
|
|
|
w[idx--] = Vector2(p2->pos.x, p2->pos.y);
|
|
|
|
@ -737,11 +737,11 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
|
|
|
|
|
AStar::Point *a;
|
|
|
|
|
AStar3D::Point *a;
|
|
|
|
|
bool from_exists = astar.points.lookup(p_from_id, a);
|
|
|
|
|
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
|
|
|
|
|
|
|
|
|
|
AStar::Point *b;
|
|
|
|
|
AStar3D::Point *b;
|
|
|
|
|
bool to_exists = astar.points.lookup(p_to_id, b);
|
|
|
|
|
ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
|
|
|
|
|
|
|
|
|
@ -751,15 +751,15 @@ Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AStar::Point *begin_point = a;
|
|
|
|
|
AStar::Point *end_point = b;
|
|
|
|
|
AStar3D::Point *begin_point = a;
|
|
|
|
|
AStar3D::Point *end_point = b;
|
|
|
|
|
|
|
|
|
|
bool found_route = _solve(begin_point, end_point);
|
|
|
|
|
if (!found_route) {
|
|
|
|
|
return Vector<int>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AStar::Point *p = end_point;
|
|
|
|
|
AStar3D::Point *p = end_point;
|
|
|
|
|
int pc = 1; // Begin point
|
|
|
|
|
while (p != begin_point) {
|
|
|
|
|
pc++;
|
|
|
|
@ -785,7 +785,7 @@ Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
|
|
|
|
|
return path;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
|
|
|
|
|
bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) {
|
|
|
|
|
astar.pass++;
|
|
|
|
|
|
|
|
|
|
if (!end_point->enabled) {
|
|
|
|
@ -794,15 +794,15 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
|
|
|
|
|
|
|
|
|
|
bool found_route = false;
|
|
|
|
|
|
|
|
|
|
Vector<AStar::Point *> open_list;
|
|
|
|
|
SortArray<AStar::Point *, AStar::SortPoints> sorter;
|
|
|
|
|
Vector<AStar3D::Point *> open_list;
|
|
|
|
|
SortArray<AStar3D::Point *, AStar3D::SortPoints> sorter;
|
|
|
|
|
|
|
|
|
|
begin_point->g_score = 0;
|
|
|
|
|
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
|
|
|
|
|
open_list.push_back(begin_point);
|
|
|
|
|
|
|
|
|
|
while (!open_list.is_empty()) {
|
|
|
|
|
AStar::Point *p = open_list[0]; // The currently processed point
|
|
|
|
|
AStar3D::Point *p = open_list[0]; // The currently processed point
|
|
|
|
|
|
|
|
|
|
if (p == end_point) {
|
|
|
|
|
found_route = true;
|
|
|
|
@ -813,8 +813,8 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
|
|
|
|
|
open_list.remove_at(open_list.size() - 1);
|
|
|
|
|
p->closed_pass = astar.pass; // Mark the point as closed
|
|
|
|
|
|
|
|
|
|
for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
|
|
|
|
|
AStar::Point *e = *(it.value); // The neighbour point
|
|
|
|
|
for (OAHashMap<int, AStar3D::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
|
|
|
|
|
AStar3D::Point *e = *(it.value); // The neighbour point
|
|
|
|
|
|
|
|
|
|
if (!e->enabled || e->closed_pass == astar.pass) {
|
|
|
|
|
continue;
|
|
|
|
|