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Fix TileMapLayer not respecting physics interpolation mode
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71699e08c9
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@ -96,6 +96,7 @@ void TileMapLayer::_debug_update(bool p_force_cleanup) {
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}
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// Update those quadrants.
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bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
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for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) {
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SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
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@ -118,6 +119,9 @@ void TileMapLayer::_debug_update(bool p_force_cleanup) {
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rs->canvas_item_clear(ci);
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} else {
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ci = rs->canvas_item_create();
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if (needs_set_not_interpolated) {
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rs->canvas_item_set_interpolated(ci, false);
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}
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rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
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rs->canvas_item_set_parent(ci, get_canvas_item());
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}
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@ -240,6 +244,7 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
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}
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// Update all dirty quadrants.
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bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
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for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
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SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
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@ -301,6 +306,9 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
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if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
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// If so, create a new CanvasItem.
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ci = rs->canvas_item_create();
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if (needs_set_not_interpolated) {
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rs->canvas_item_set_interpolated(ci, false);
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}
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if (mat.is_valid()) {
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rs->canvas_item_set_material(ci, mat->get_rid());
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}
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@ -446,12 +454,13 @@ void TileMapLayer::_rendering_notification(int p_what) {
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}
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}
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} else if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
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for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
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for (const RID &ci : kv.value->canvas_items) {
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if (ci.is_null()) {
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continue;
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if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
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for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
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for (const RID &ci : kv.value->canvas_items) {
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if (ci.is_valid()) {
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rs->canvas_item_reset_physics_interpolation(ci);
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}
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}
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rs->canvas_item_reset_physics_interpolation(ci);
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}
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}
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}
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@ -587,6 +596,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
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bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
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// Create, update or clear occluders.
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bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
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for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
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Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer_index);
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@ -598,6 +608,9 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
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xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
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if (!occluder.is_valid()) {
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occluder = rs->canvas_light_occluder_create();
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if (needs_set_not_interpolated) {
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rs->canvas_light_occluder_set_interpolated(occluder, false);
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}
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}
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rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
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rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid());
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@ -1678,6 +1691,35 @@ void TileMapLayer::_internal_update(bool p_force_cleanup) {
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pending_update = false;
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}
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void TileMapLayer::_physics_interpolated_changed() {
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RenderingServer *rs = RenderingServer::get_singleton();
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bool interpolated = is_physics_interpolated();
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bool needs_reset = interpolated && is_visible_in_tree();
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for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
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for (const RID &ci : kv.value->canvas_items) {
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if (ci.is_valid()) {
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rs->canvas_item_set_interpolated(ci, interpolated);
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if (needs_reset) {
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rs->canvas_item_reset_physics_interpolation(ci);
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}
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}
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}
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}
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for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
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for (const RID &occluder : E.value.occluders) {
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if (occluder.is_valid()) {
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rs->canvas_light_occluder_set_interpolated(occluder, interpolated);
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if (needs_reset) {
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rs->canvas_light_occluder_reset_physics_interpolation(occluder);
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}
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}
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}
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}
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}
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void TileMapLayer::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE: {
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@ -381,6 +381,8 @@ private:
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void _deferred_internal_update();
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void _internal_update(bool p_force_cleanup);
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virtual void _physics_interpolated_changed() override;
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protected:
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void _notification(int p_what);
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