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Fix Thread usage in UPNP docs.
The threading API has changed between Godot 3 and Godot 4. See https://github.com/godotengine/godot-proposals/issues/4691.
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@ -41,7 +41,7 @@
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func _ready():
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thread = Thread.new()
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thread.start(self, "_upnp_setup", SERVER_PORT)
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thread.start(_upnp_setup.bind(SERVER_PORT))
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func _exit_tree():
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# Wait for thread finish here to handle game exit while the thread is running.
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