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https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Added an auto quit and auto build flag to the command line options.
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b2aeb02e7d
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@ -1784,7 +1784,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
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editor_data.save_editor_external_data();
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}
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if (!_call_build())
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if (!call_build())
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return;
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if (bool(EDITOR_DEF("run/output/always_clear_output_on_play", true))) {
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@ -2321,7 +2321,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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if (run_native->is_deploy_debug_remote_enabled()) {
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_menu_option_confirm(RUN_STOP, true);
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if (!_call_build())
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if (!call_build())
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break; // build failed
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emit_signal("play_pressed");
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@ -4525,7 +4525,7 @@ void EditorNode::add_build_callback(EditorBuildCallback p_callback) {
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EditorBuildCallback EditorNode::build_callbacks[EditorNode::MAX_BUILD_CALLBACKS];
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bool EditorNode::_call_build() {
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bool EditorNode::call_build() {
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for (int i = 0; i < build_callback_count; i++) {
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if (!build_callbacks[i]())
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@ -596,7 +596,6 @@ private:
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static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
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void _save_default_environment();
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bool _call_build();
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static int build_callback_count;
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static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
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@ -634,6 +633,8 @@ protected:
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static void _bind_methods();
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public:
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bool call_build();
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static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
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enum EditorTable {
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@ -125,6 +125,8 @@ static bool editor = false;
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static bool show_help = false;
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static bool disable_render_loop = false;
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static int fixed_fps = -1;
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static bool auto_build_solutions = false;
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static bool auto_quit = false;
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static OS::ProcessID allow_focus_steal_pid = 0;
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@ -261,6 +263,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --export-debug Use together with --export, enables debug mode for the template.\n");
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OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
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OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
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OS::get_singleton()->print(" --build-solutions Builds the scripting solutions (IE. C#).\n");
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#ifdef DEBUG_METHODS_ENABLED
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OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
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#endif
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@ -526,6 +529,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
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project_manager = true;
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} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
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auto_build_solutions = true;
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#endif
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} else if (I->get() == "--no-window") { // disable window creation, Windows only
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@ -552,6 +558,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
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upwards = true;
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} else if (I->get() == "--quit" || I->get() == "-q") { // Auto quit at the end of the first main loop iteration
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auto_quit = true;
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} else if (I->get().ends_with("project.godot")) {
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String path;
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String file = I->get();
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@ -1848,7 +1856,16 @@ bool Main::iteration() {
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target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
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}
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return exit;
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#ifdef TOOLS_ENABLED
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if (auto_build_solutions) {
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auto_build_solutions = false;
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if (!EditorNode::get_singleton()->call_build()) {
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ERR_FAIL_V(true);
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}
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}
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#endif
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return exit || auto_quit;
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}
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void Main::force_redraw() {
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