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Merge pull request #12318 from mhilbrunner/docs-remotetransform
[DOCS] RemoteTransform & RemoteTransform2D
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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RemoteTransform mirrors the [Transform] of another [Spatial] derived Node in the scene.
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</brief_description>
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<description>
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RemoteTransform mirrors the [Transform] of another [Spatial] derived Node (called the remote node) in the scene.
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It can be set to track another Node's position, rotation and/or scale and update its own accordingly, using either global or local coordinates.
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</description>
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<tutorials>
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</tutorials>
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</methods>
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<members>
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<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
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The remote node's [NodePath].
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</member>
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<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
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If [code]true[/code] the remote node's position is mirrored.
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</member>
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<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
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If [code]true[/code] the remote node's rotation is mirrored.
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</member>
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<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
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If [code]true[/code] the remote node's scale is mirrored.
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</member>
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<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
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If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
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</member>
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</members>
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<constants>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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RemoteTransform2D mirrors the [Transform2D] of another [CanvasItem] derived Node in the scene.
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</brief_description>
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<description>
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RemoteTransform2D mirrors the [Transform2D] of another [CanvasItem] derived Node (called the remote node) in the scene.
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It can be set to track another Node's position, rotation and/or and update its own accordingly, using either global or local coordinates.
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</description>
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<tutorials>
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</tutorials>
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</methods>
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<members>
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<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
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The remote node's [NodePath].
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</member>
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<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
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If [code]true[/code] the remote node's position is mirrored.
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</member>
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<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
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If [code]true[/code] the remote node's rotation is mirrored.
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</member>
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<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
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If [code]true[/code] the remote node's scale is mirrored.
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</member>
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<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
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If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
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</member>
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</members>
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<constants>
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