Merge pull request #12318 from mhilbrunner/docs-remotetransform

[DOCS] RemoteTransform & RemoteTransform2D
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Chris Bradfield 2017-10-22 17:29:57 -07:00 committed by GitHub
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
RemoteTransform mirrors the [Transform] of another [Spatial] derived Node in the scene.
</brief_description>
<description>
RemoteTransform mirrors the [Transform] of another [Spatial] derived Node (called the remote node) in the scene.
It can be set to track another Node's position, rotation and/or scale and update its own accordingly, using either global or local coordinates.
</description>
<tutorials>
</tutorials>
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</methods>
<members>
<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
The remote node's [NodePath].
</member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
If [code]true[/code] the remote node's position is mirrored.
</member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
If [code]true[/code] the remote node's rotation is mirrored.
</member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
If [code]true[/code] the remote node's scale is mirrored.
</member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
</member>
</members>
<constants>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
RemoteTransform2D mirrors the [Transform2D] of another [CanvasItem] derived Node in the scene.
</brief_description>
<description>
RemoteTransform2D mirrors the [Transform2D] of another [CanvasItem] derived Node (called the remote node) in the scene.
It can be set to track another Node's position, rotation and/or and update its own accordingly, using either global or local coordinates.
</description>
<tutorials>
</tutorials>
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</methods>
<members>
<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
The remote node's [NodePath].
</member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
If [code]true[/code] the remote node's position is mirrored.
</member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
If [code]true[/code] the remote node's rotation is mirrored.
</member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
If [code]true[/code] the remote node's scale is mirrored.
</member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
</member>
</members>
<constants>