Avoid going out of bounds in IsSubsequenceOf

Closes #35598
This commit is contained in:
Raul Santos 2020-02-08 12:07:41 +01:00
parent 343b29a651
commit 4b79ef5ebe
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@ -474,7 +474,7 @@ namespace Godot
int source = 0;
int target = 0;
while (instance[source] != 0 && text[target] != 0)
while (source < len && target < text.Length)
{
bool match;
@ -491,7 +491,7 @@ namespace Godot
if (match)
{
source++;
if (instance[source] == 0)
if (source >= len)
return true;
}