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Fixes crash for bad property of PackedScene
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@ -1097,6 +1097,14 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
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ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new.");
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const int node_count = p_dictionary["node_count"];
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const PoolVector<int> snodes = p_dictionary["nodes"];
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ERR_FAIL_COND(snodes.size() != node_count);
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const int conn_count = p_dictionary["conn_count"];
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const PoolVector<int> sconns = p_dictionary["conns"];
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ERR_FAIL_COND(sconns.size() != conn_count);
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PoolVector<String> snames = p_dictionary["names"];
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if (snames.size()) {
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@ -1121,13 +1129,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
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variants.clear();
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}
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nodes.resize(p_dictionary["node_count"]);
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int nc = nodes.size();
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if (nc) {
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PoolVector<int> snodes = p_dictionary["nodes"];
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nodes.resize(node_count);
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if (node_count) {
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PoolVector<int>::Read r = snodes.read();
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int idx = 0;
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for (int i = 0; i < nc; i++) {
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for (int i = 0; i < node_count; i++) {
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NodeData &nd = nodes.write[i];
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nd.parent = r[idx++];
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nd.owner = r[idx++];
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@ -1151,15 +1157,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
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}
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}
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connections.resize(p_dictionary["conn_count"]);
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int cc = connections.size();
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if (cc) {
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PoolVector<int> sconns = p_dictionary["conns"];
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connections.resize(conn_count);
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if (conn_count) {
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PoolVector<int>::Read r = sconns.read();
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int idx = 0;
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for (int i = 0; i < cc; i++) {
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for (int i = 0; i < conn_count; i++) {
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ConnectionData &cd = connections.write[i];
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cd.from = r[idx++];
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cd.to = r[idx++];
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