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Merge pull request #80644 from Distantz/master
Android Stylus pressure and tilt support.
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commit
4b2fb36a04
@ -292,7 +292,7 @@ void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative
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mouse_event_info.valid = false;
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}
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void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
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void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative, float p_pressure, Vector2 p_tilt) {
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BitField<MouseButtonMask> event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
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switch (p_event_action) {
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case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
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@ -349,6 +349,8 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
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hover_prev_pos = p_event_pos;
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}
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ev->set_button_mask(event_buttons_mask);
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ev->set_pressure(p_pressure);
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ev->set_tilt(p_tilt);
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Input::get_singleton()->parse_input_event(ev);
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} break;
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@ -96,7 +96,7 @@ private:
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void _cancel_all_touch();
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public:
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void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative);
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void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative, float p_pressure, Vector2 p_tilt);
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void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap);
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void process_magnify(Point2 p_pos, float p_factor);
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void process_pan(Point2 p_pos, Vector2 p_delta);
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@ -114,7 +114,7 @@ public class GodotLib {
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/**
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* Dispatch mouse events
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*/
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public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative);
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public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY);
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public static native void magnify(float x, float y, float factor);
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@ -433,7 +433,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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}
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private static boolean isMouseEvent(int eventSource) {
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boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & (InputDevice.SOURCE_TOUCHSCREEN | InputDevice.SOURCE_STYLUS)) == InputDevice.SOURCE_STYLUS);
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boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
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}
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@ -470,13 +470,27 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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final float y = event.getY();
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final int buttonsMask = event.getButtonState();
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final float pressure = event.getPressure();
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// Orientation is returned as a radian value between 0 to pi clockwise or 0 to -pi counterclockwise.
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final float orientation = event.getOrientation();
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// Tilt is zero is perpendicular to the screen and pi/2 is flat on the surface.
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final float tilt = event.getAxisValue(MotionEvent.AXIS_TILT);
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float tiltMult = (float)Math.sin(tilt);
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// To be consistent with expected tilt.
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final float tiltX = (float)-Math.sin(orientation) * tiltMult;
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final float tiltY = (float)Math.cos(orientation) * tiltMult;
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final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
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final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
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boolean sourceMouseRelative = false;
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if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
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sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);
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}
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return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative);
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return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative, pressure, tiltX, tiltY);
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}
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static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y) {
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@ -484,6 +498,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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}
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static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) {
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return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, 1, 0, 0);
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}
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static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY) {
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// Fix the buttonsMask
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switch (eventAction) {
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case MotionEvent.ACTION_CANCEL:
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@ -511,7 +529,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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case MotionEvent.ACTION_HOVER_MOVE:
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case MotionEvent.ACTION_MOVE:
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case MotionEvent.ACTION_SCROLL: {
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GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative);
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GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, pressure, tiltX, tiltY);
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return true;
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}
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}
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@ -274,12 +274,12 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
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if (step.get() <= 0) {
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return;
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}
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input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative);
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input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));
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}
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// Called on the UI thread
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@ -45,7 +45,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
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JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jboolean p_double_tap);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y);
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