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Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@322aac4bb7. Also improve parser errors to allow identifying the problematic mappings.
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@ -22,9 +22,7 @@ generous deed immortalized in the next stable release of Godot Engine.
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## Silver sponsors
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ABE
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ASIFA-Hollywood <https://www.asifa-hollywood.org>
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jong
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## Bronze sponsors
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File diff suppressed because it is too large
Load Diff
@ -1239,7 +1239,7 @@ void Input::parse_mapping(String p_mapping) {
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String output = entry[idx].get_slice(":", 0).replace(" ", "");
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String input = entry[idx].get_slice(":", 1).replace(" ", "");
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ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2,
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String(entry[idx] + "\nInvalid device mapping entry: " + entry[idx]));
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vformat("Invalid device mapping entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
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if (output == "platform" || output == "hint") {
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continue;
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@ -1247,7 +1247,8 @@ void Input::parse_mapping(String p_mapping) {
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JoyAxisRange output_range = FULL_AXIS;
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if (output[0] == '+' || output[0] == '-') {
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ERR_CONTINUE_MSG(output.length() < 2, String(entry[idx] + "\nInvalid output: " + entry[idx]));
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ERR_CONTINUE_MSG(output.length() < 2,
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vformat("Invalid output entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
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if (output[0] == '+') {
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output_range = POSITIVE_HALF_AXIS;
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} else if (output[0] == '-') {
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@ -1273,9 +1274,9 @@ void Input::parse_mapping(String p_mapping) {
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JoyButton output_button = _get_output_button(output);
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JoyAxis output_axis = _get_output_axis(output);
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ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
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String(entry[idx] + "\nUnrecognised output string: " + output));
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vformat("Unrecognised output string \"%s\" in mapping:\n%s", output, p_mapping));
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ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
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String("BUG: Output string matched both button and axis: " + output));
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vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
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JoyBinding binding;
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if (output_button != JOY_BUTTON_INVALID) {
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@ -1300,13 +1301,13 @@ void Input::parse_mapping(String p_mapping) {
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break;
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case 'h':
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ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.',
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String(entry[idx] + "\nInvalid hat input: " + input));
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vformat("Invalid had input \"%s\" in mapping:\n%s", input, p_mapping));
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binding.inputType = TYPE_HAT;
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binding.input.hat.hat = (HatDir)input.substr(1, 1).to_int();
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binding.input.hat.hat_mask = static_cast<HatMask>(input.substr(3).to_int());
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break;
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default:
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ERR_CONTINUE_MSG(true, String(entry[idx] + "\nUnrecognised input string: " + input));
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ERR_CONTINUE_MSG(true, vformat("Unrecognized input string \"%s\" in mapping:\n%s", input, p_mapping));
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}
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mapping.bindings.push_back(binding);
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