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Keep NavigationServer active while SceneTree is paused
Keep NavigationServer active while SceneTree is paused.
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@ -825,7 +825,6 @@ void SceneTree::set_pause(bool p_enabled) {
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return;
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}
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paused = p_enabled;
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NavigationServer3D::get_singleton()->set_active(!p_enabled);
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PhysicsServer3D::get_singleton()->set_active(!p_enabled);
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PhysicsServer2D::get_singleton()->set_active(!p_enabled);
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if (get_root()) {
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