Improve documentation for Engine.get_process_frames/get_physics_frames()

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Hugo Locurcio 2021-09-12 23:04:26 +02:00
parent 5f69218edc
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@ -37,7 +37,7 @@
<method name="get_frames_drawn">
<return type="int" />
<description>
Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames].
Returns the total number of frames drawn. On headless platforms, or if the render loop is disabled with [code]--disable-render-loop[/code] via command line, [method get_frames_drawn] always returns [code]0[/code]. See [method get_process_frames].
</description>
</method>
<method name="get_frames_per_second" qualifiers="const">
@ -67,7 +67,13 @@
<method name="get_physics_frames" qualifiers="const">
<return type="int" />
<description>
Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b].
Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b]. See also [method get_process_frames].
[method get_physics_frames] can be used to run expensive logic less often without relying on a [Timer]:
[codeblock]
func _physics_process(_delta):
if Engine.get_physics_frames() % 2 == 0:
pass # Run expensive logic only once every 2 physics frames here.
[/codeblock]
</description>
</method>
<method name="get_physics_interpolation_fraction" qualifiers="const">
@ -79,7 +85,13 @@
<method name="get_process_frames" qualifiers="const">
<return type="int" />
<description>
Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn] and [method get_physics_frames].
[method get_process_frames] can be used to run expensive logic less often without relying on a [Timer]:
[codeblock]
func _process(_delta):
if Engine.get_process_frames() % 2 == 0:
pass # Run expensive logic only once every 2 process (render) frames here.
[/codeblock]
</description>
</method>
<method name="get_singleton" qualifiers="const">