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Improve documentation for Engine.get_process_frames/get_physics_frames()
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@ -37,7 +37,7 @@
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<method name="get_frames_drawn">
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<return type="int" />
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<description>
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Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames].
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Returns the total number of frames drawn. On headless platforms, or if the render loop is disabled with [code]--disable-render-loop[/code] via command line, [method get_frames_drawn] always returns [code]0[/code]. See [method get_process_frames].
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</description>
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</method>
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<method name="get_frames_per_second" qualifiers="const">
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@ -67,7 +67,13 @@
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<method name="get_physics_frames" qualifiers="const">
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<return type="int" />
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<description>
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Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b].
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Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b]. See also [method get_process_frames].
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[method get_physics_frames] can be used to run expensive logic less often without relying on a [Timer]:
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[codeblock]
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func _physics_process(_delta):
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if Engine.get_physics_frames() % 2 == 0:
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pass # Run expensive logic only once every 2 physics frames here.
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[/codeblock]
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</description>
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</method>
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<method name="get_physics_interpolation_fraction" qualifiers="const">
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@ -79,7 +85,13 @@
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<method name="get_process_frames" qualifiers="const">
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<return type="int" />
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<description>
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Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
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Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn] and [method get_physics_frames].
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[method get_process_frames] can be used to run expensive logic less often without relying on a [Timer]:
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[codeblock]
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func _process(_delta):
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if Engine.get_process_frames() % 2 == 0:
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pass # Run expensive logic only once every 2 process (render) frames here.
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[/codeblock]
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</description>
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</method>
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<method name="get_singleton" qualifiers="const">
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