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Fix ResourceLoader::thread_load_tasks
crash
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@ -923,6 +923,35 @@ void ResourceLoader::clear_translation_remaps() {
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}
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}
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void ResourceLoader::clear_thread_load_tasks() {
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thread_load_mutex->lock();
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for (KeyValue<String, ResourceLoader::ThreadLoadTask> &E : thread_load_tasks) {
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switch (E.value.status) {
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case ResourceLoader::ThreadLoadStatus::THREAD_LOAD_LOADED: {
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E.value.resource = Ref<Resource>();
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} break;
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case ResourceLoader::ThreadLoadStatus::THREAD_LOAD_IN_PROGRESS: {
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if (E.value.thread != nullptr) {
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E.value.thread->wait_to_finish();
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memdelete(E.value.thread);
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E.value.thread = nullptr;
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}
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E.value.resource = Ref<Resource>();
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} break;
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case ResourceLoader::ThreadLoadStatus::THREAD_LOAD_FAILED:
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default: {
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// do nothing
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}
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}
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}
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thread_load_tasks.clear();
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thread_load_mutex->unlock();
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}
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void ResourceLoader::load_path_remaps() {
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if (!ProjectSettings::get_singleton()->has_setting("path_remap/remapped_paths")) {
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return;
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@ -219,6 +219,8 @@ public:
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static void load_translation_remaps();
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static void clear_translation_remaps();
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static void clear_thread_load_tasks();
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static void set_load_callback(ResourceLoadedCallback p_callback);
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static ResourceLoaderImport import;
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@ -3328,6 +3328,8 @@ void Main::cleanup(bool p_force) {
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ResourceLoader::clear_translation_remaps();
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ResourceLoader::clear_path_remaps();
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ResourceLoader::clear_thread_load_tasks();
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ScriptServer::finish_languages();
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// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
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