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-different attempt to avod deadlock problem
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@ -67,7 +67,7 @@ bool StreamPlayer::sp_mix(int32_t *p_buffer,int p_frames) {
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void StreamPlayer::sp_update() {
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_THREAD_SAFE_METHOD_
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//_THREAD_SAFE_METHOD_
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if (!paused && resampler.is_ready() && playback.is_valid()) {
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if (!playback->is_playing()) {
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@ -143,6 +143,8 @@ void StreamPlayer::play(float p_from_offset) {
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return;
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//if (is_playing())
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stop();
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//_THREAD_SAFE_METHOD_
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playback->play(p_from_offset);
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//feed the ringbuffer as long as no update callback is going on
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sp_update();
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@ -160,8 +162,8 @@ void StreamPlayer::stop() {
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if (playback.is_null())
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return;
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//_THREAD_SAFE_METHOD_
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AudioServer::get_singleton()->stream_set_active(stream_rid,false);
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_THREAD_SAFE_METHOD_
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playback->stop();
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resampler.flush();
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@ -37,7 +37,7 @@ class StreamPlayer : public Node {
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OBJ_TYPE(StreamPlayer,Node);
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_THREAD_SAFE_CLASS_
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//_THREAD_SAFE_CLASS_
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struct InternalStream : public AudioServer::AudioStream {
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StreamPlayer *player;
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@ -693,18 +693,28 @@ void AudioServerSW::stream_set_active(RID p_stream, bool p_active) {
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Stream *s = stream_owner.get(p_stream);
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ERR_FAIL_COND(!s);
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_THREAD_SAFE_METHOD_
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if (s->active==p_active)
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return;
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AUDIO_LOCK;
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_THREAD_SAFE_METHOD_
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s->active=p_active;
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if (p_active)
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s->E=active_audio_streams.push_back(s);
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else {
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active_audio_streams.erase(s->E);
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s->E=NULL;
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if (!thread || thread->get_ID()!=Thread::get_caller_ID()) {
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//do not lock in mix thread
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lock();
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}
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{
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s->active=p_active;
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if (p_active)
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s->E=active_audio_streams.push_back(s);
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else {
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active_audio_streams.erase(s->E);
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s->E=NULL;
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}
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}
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if (!thread || thread->get_ID()!=Thread::get_caller_ID()) {
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//do not lock in mix thread
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unlock();
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}
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}
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bool AudioServerSW::stream_is_active(RID p_stream) const {
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