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Merge pull request #9844 from karroffel/nativescript-double-init-fix
[NativeScript] fix double initialization in editor
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commit
497411aa12
@ -958,7 +958,8 @@ void NativeReloadNode::_notification(int p_what) {
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switch (p_what) {
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case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
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print_line("unload");
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if (unloaded)
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break;
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NSL->_unload_stuff();
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for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
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@ -967,11 +968,14 @@ void NativeReloadNode::_notification(int p_what) {
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NSL->library_classes.erase(L->key());
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}
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unloaded = true;
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} break;
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case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
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print_line("load");
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if (!unloaded)
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break;
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Set<StringName> libs_to_remove;
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@ -1010,6 +1014,8 @@ void NativeReloadNode::_notification(int p_what) {
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}
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}
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unloaded = false;
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for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
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NSL->library_gdnatives.erase(R->get());
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}
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@ -259,6 +259,8 @@ inline NativeScriptDesc *NativeScript::get_script_desc() const {
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class NativeReloadNode : public Node {
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GDCLASS(NativeReloadNode, Node)
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bool unloaded = false;
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public:
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static void _bind_methods();
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void _notification(int p_what);
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