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fix un-scaling in Spatial::look_at_from_position
As mentioned in https://github.com/godotengine/godot/pull/26897#issuecomment-491178089 the look-at scaling issue solved by PR #26897 happens also in another look-at method. Spatial::look_at_from_position() also does not have same input checking Spatial::look_at() has. Therefore, I fixed it too at same time.
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@ -675,28 +675,29 @@ void Spatial::set_identity() {
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void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
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Transform lookat(get_global_transform());
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if (lookat.origin == p_target) {
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ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
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ERR_FAIL();
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}
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if (p_up.cross(p_target - lookat.origin) == Vector3()) {
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ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
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ERR_FAIL();
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}
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Vector3 original_scale(lookat.basis.get_scale());
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lookat = lookat.looking_at(p_target, p_up);
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// as basis was normalized, we just need to apply original scale back
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lookat.basis.scale(original_scale);
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set_global_transform(lookat);
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Vector3 origin(get_global_transform().origin);
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look_at_from_position(origin, p_target, p_up);
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}
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void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
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if (p_pos == p_target) {
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ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
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ERR_FAIL();
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}
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if (p_up.cross(p_target - p_pos) == Vector3()) {
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ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
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ERR_FAIL();
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}
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Transform lookat;
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lookat.origin = p_pos;
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Vector3 original_scale(get_global_transform().basis.get_scale());
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lookat = lookat.looking_at(p_target, p_up);
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// as basis was normalized, we just need to apply original scale back
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lookat.basis.scale(original_scale);
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set_global_transform(lookat);
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}
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