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Add copy/paste options to preview material parameters in visual shader
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@ -1985,6 +1985,67 @@ bool VisualShaderEditor::_update_preview_parameter_tree() {
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return found;
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}
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void VisualShaderEditor::_preview_tools_menu_option(int p_idx) {
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ShaderMaterial *src_mat = nullptr;
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if (p_idx == COPY_PARAMS_FROM_MATERIAL || p_idx == PASTE_PARAMS_TO_MATERIAL) {
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for (int i = EditorNode::get_singleton()->get_editor_selection_history()->get_path_size() - 1; i >= 0; i--) {
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Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_path_object(i));
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ShaderMaterial *src_mat2;
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if (!object) {
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continue;
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}
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if (object->has_method("get_material_override")) { // Trying to get material from MeshInstance.
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src_mat2 = Object::cast_to<ShaderMaterial>(object->call("get_material_override"));
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} else if (object->has_method("get_material")) { // From CanvasItem/Node2D.
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src_mat2 = Object::cast_to<ShaderMaterial>(object->call("get_material"));
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} else {
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src_mat2 = Object::cast_to<ShaderMaterial>(object);
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}
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if (src_mat2 && src_mat2->get_shader().is_valid() && src_mat2->get_shader() == visual_shader) {
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src_mat = src_mat2;
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break;
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}
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}
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}
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switch (p_idx) {
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case COPY_PARAMS_FROM_MATERIAL:
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if (src_mat) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Copy Preview Shader Parameters From Material"));
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List<PropertyInfo> params;
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preview_material->get_shader()->get_shader_uniform_list(¶ms);
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for (const PropertyInfo &E : params) {
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undo_redo->add_do_method(visual_shader.ptr(), "_set_preview_shader_parameter", E.name, src_mat->get_shader_parameter(E.name));
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undo_redo->add_undo_method(visual_shader.ptr(), "_set_preview_shader_parameter", E.name, preview_material->get_shader_parameter(E.name));
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}
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undo_redo->commit_action();
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}
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break;
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case PASTE_PARAMS_TO_MATERIAL:
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if (src_mat) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Paste Preview Shader Parameters To Material"));
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List<PropertyInfo> params;
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preview_material->get_shader()->get_shader_uniform_list(¶ms);
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for (const PropertyInfo &E : params) {
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undo_redo->add_do_method(src_mat, "set_shader_parameter", E.name, preview_material->get_shader_parameter(E.name));
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undo_redo->add_undo_method(src_mat, "set_shader_parameter", E.name, src_mat->get_shader_parameter(E.name));
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}
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undo_redo->commit_action();
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}
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break;
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default:
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break;
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}
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}
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void VisualShaderEditor::_clear_preview_param() {
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selected_param_id = "";
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current_prop = nullptr;
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@ -5159,6 +5220,7 @@ void VisualShaderEditor::_notification(int p_what) {
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}
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tools->set_button_icon(get_editor_theme_icon(SNAME("Tools")));
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preview_tools->set_button_icon(get_editor_theme_icon(SNAME("Tools")));
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if (is_visible_in_tree()) {
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_update_graph();
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@ -6555,11 +6617,21 @@ VisualShaderEditor::VisualShaderEditor() {
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VBoxContainer *params_vbox = memnew(VBoxContainer);
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preview_split->add_child(params_vbox);
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HBoxContainer *filter_hbox = memnew(HBoxContainer);
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params_vbox->add_child(filter_hbox);
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param_filter = memnew(LineEdit);
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filter_hbox->add_child(param_filter);
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param_filter->connect(SceneStringName(text_changed), callable_mp(this, &VisualShaderEditor::_param_filter_changed));
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param_filter->set_h_size_flags(SIZE_EXPAND_FILL);
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param_filter->set_placeholder(TTR("Filter Parameters"));
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params_vbox->add_child(param_filter);
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preview_tools = memnew(MenuButton);
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filter_hbox->add_child(preview_tools);
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preview_tools->set_tooltip_text(TTR("Options"));
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preview_tools->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_preview_tools_menu_option));
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preview_tools->get_popup()->add_item(TTR("Copy Parameters From Material"), COPY_PARAMS_FROM_MATERIAL);
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preview_tools->get_popup()->add_item(TTR("Paste Parameters To Material"), PASTE_PARAMS_TO_MATERIAL);
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ScrollContainer *sc = memnew(ScrollContainer);
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sc->set_v_size_flags(SIZE_EXPAND_FILL);
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@ -276,6 +276,7 @@ class VisualShaderEditor : public ShaderEditor {
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bool shader_preview_showed = true;
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LineEdit *param_filter = nullptr;
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MenuButton *preview_tools = nullptr;
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String selected_param_id;
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Tree *parameters = nullptr;
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HashMap<String, PropertyInfo> parameter_props;
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@ -318,6 +319,11 @@ class VisualShaderEditor : public ShaderEditor {
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COLLAPSE_ALL
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};
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enum PreviewToolsMenuOptions {
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COPY_PARAMS_FROM_MATERIAL,
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PASTE_PARAMS_TO_MATERIAL,
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};
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#ifdef MINGW_ENABLED
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#undef DELETE
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#endif
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@ -367,6 +373,7 @@ class VisualShaderEditor : public ShaderEditor {
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void _show_add_varying_dialog();
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void _show_remove_varying_dialog();
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void _preview_tools_menu_option(int p_idx);
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void _clear_preview_param();
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void _update_preview_parameter_list();
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bool _update_preview_parameter_tree();
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