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Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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@ -3013,6 +3013,7 @@ void Image::fill_rect(const Rect2i &p_rect, const Color &p_color) {
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}
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ImageMemLoadFunc Image::_png_mem_loader_func = nullptr;
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ImageMemLoadFunc Image::_png_mem_unpacker_func = nullptr;
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ImageMemLoadFunc Image::_jpg_mem_loader_func = nullptr;
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ImageMemLoadFunc Image::_webp_mem_loader_func = nullptr;
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ImageMemLoadFunc Image::_tga_mem_loader_func = nullptr;
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@ -145,6 +145,7 @@ public:
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};
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static ImageMemLoadFunc _png_mem_loader_func;
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static ImageMemLoadFunc _png_mem_unpacker_func;
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static ImageMemLoadFunc _jpg_mem_loader_func;
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static ImageMemLoadFunc _webp_mem_loader_func;
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static ImageMemLoadFunc _tga_mem_loader_func;
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@ -66,12 +66,14 @@ Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) {
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return img;
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}
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Ref<Image> ImageLoaderPNG::unpack_mem_png(const uint8_t *p_png, int p_size) {
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ERR_FAIL_COND_V(p_size < 4, Ref<Image>());
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ERR_FAIL_COND_V(p_png[0] != 'P' || p_png[1] != 'N' || p_png[2] != 'G' || p_png[3] != ' ', Ref<Image>());
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return load_mem_png(&p_png[4], p_size - 4);
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}
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Ref<Image> ImageLoaderPNG::lossless_unpack_png(const Vector<uint8_t> &p_data) {
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const int len = p_data.size();
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ERR_FAIL_COND_V(len < 4, Ref<Image>());
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const uint8_t *r = p_data.ptr();
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ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref<Image>());
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return load_mem_png(&r[4], len - 4);
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return unpack_mem_png(p_data.ptr(), p_data.size());
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}
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Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
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@ -99,6 +101,7 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
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ImageLoaderPNG::ImageLoaderPNG() {
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Image::_png_mem_loader_func = load_mem_png;
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Image::_png_mem_unpacker_func = unpack_mem_png;
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Image::png_unpacker = lossless_unpack_png;
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Image::png_packer = lossless_pack_png;
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}
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@ -37,6 +37,7 @@ class ImageLoaderPNG : public ImageFormatLoader {
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private:
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static Vector<uint8_t> lossless_pack_png(const Ref<Image> &p_image);
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static Ref<Image> lossless_unpack_png(const Vector<uint8_t> &p_data);
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static Ref<Image> unpack_mem_png(const uint8_t *p_png, int p_size);
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static Ref<Image> load_mem_png(const uint8_t *p_png, int p_size);
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public:
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@ -38,6 +38,7 @@
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/compressed_texture.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/portable_compressed_texture.h"
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TextureRect *TexturePreview::get_texture_display() {
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return texture_display;
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@ -158,7 +159,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
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}
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bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
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return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr || Object::cast_to<Image>(p_object) != nullptr;
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return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<PortableCompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr || Object::cast_to<Image>(p_object) != nullptr;
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}
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void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
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@ -40,6 +40,7 @@ class CompressedTexture2D : public Texture2D {
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public:
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enum DataFormat {
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DATA_FORMAT_UNDEFINED,
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DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
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DATA_FORMAT_WEBP,
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@ -30,8 +30,10 @@
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#include "portable_compressed_texture.h"
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#include "core/config/project_settings.h"
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#include "core/io/marshalls.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/compressed_texture.h"
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void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
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if (p_data.size() == 0) {
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@ -41,7 +43,8 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
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const uint8_t *data = p_data.ptr();
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uint32_t data_size = p_data.size();
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ERR_FAIL_COND(data_size < 20);
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compression_mode = CompressionMode(decode_uint32(data + 0));
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compression_mode = CompressionMode(decode_uint16(data));
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CompressedTexture2D::DataFormat data_format = CompressedTexture2D::DataFormat(decode_uint16(data + 2));
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format = Image::Format(decode_uint32(data + 4));
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uint32_t mipmap_count = decode_uint32(data + 8);
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size.width = decode_uint32(data + 12);
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@ -56,6 +59,16 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
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switch (compression_mode) {
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case COMPRESSION_MODE_LOSSLESS:
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case COMPRESSION_MODE_LOSSY: {
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ImageMemLoadFunc loader_func;
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if (data_format == CompressedTexture2D::DATA_FORMAT_UNDEFINED) {
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loader_func = nullptr;
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} else if (data_format == CompressedTexture2D::DATA_FORMAT_PNG) {
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loader_func = Image::_png_mem_unpacker_func;
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} else if (data_format == CompressedTexture2D::DATA_FORMAT_WEBP) {
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loader_func = Image::_webp_mem_loader_func;
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} else {
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ERR_FAIL();
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}
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Vector<uint8_t> image_data;
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ERR_FAIL_COND(data_size < 4);
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@ -64,7 +77,9 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
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data += 4;
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data_size -= 4;
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ERR_FAIL_COND(mipsize < data_size);
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Ref<Image> img = memnew(Image(data, data_size));
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Ref<Image> img = loader_func == nullptr
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? memnew(Image(data, data_size))
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: Ref<Image>(loader_func(data, data_size));
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ERR_FAIL_COND(img->is_empty());
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if (img->get_format() != format) { // May happen due to webp/png in the tiny mipmaps.
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img->convert(format);
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@ -99,6 +114,7 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
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}
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image_stored = true;
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size_override = size;
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RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
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alpha_cache.unref();
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@ -122,7 +138,8 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
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Vector<uint8_t> buffer;
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buffer.resize(20);
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encode_uint32(p_compression_mode, buffer.ptrw());
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encode_uint16(p_compression_mode, buffer.ptrw());
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encode_uint16(CompressedTexture2D::DATA_FORMAT_UNDEFINED, buffer.ptrw() + 2);
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encode_uint32(p_image->get_format(), buffer.ptrw() + 4);
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encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8);
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encode_uint32(p_image->get_width(), buffer.ptrw() + 12);
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@ -131,12 +148,22 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
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switch (p_compression_mode) {
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case COMPRESSION_MODE_LOSSLESS:
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case COMPRESSION_MODE_LOSSY: {
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bool lossless_force_png = GLOBAL_GET("rendering/textures/lossless_compression/force_png") ||
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!Image::_webp_mem_loader_func; // WebP module disabled.
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bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit.
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for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
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Vector<uint8_t> data;
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if (p_compression_mode == COMPRESSION_MODE_LOSSY) {
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data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
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encode_uint16(CompressedTexture2D::DATA_FORMAT_WEBP, buffer.ptrw() + 2);
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} else {
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data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
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if (use_webp) {
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data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
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encode_uint16(CompressedTexture2D::DATA_FORMAT_WEBP, buffer.ptrw() + 2);
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} else {
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data = Image::png_packer(p_image->get_image_from_mipmap(i));
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encode_uint16(CompressedTexture2D::DATA_FORMAT_PNG, buffer.ptrw() + 2);
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}
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}
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int data_len = data.size();
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buffer.resize(buffer.size() + 4);
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@ -145,6 +172,7 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
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}
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} break;
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case COMPRESSION_MODE_BASIS_UNIVERSAL: {
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encode_uint16(CompressedTexture2D::DATA_FORMAT_BASIS_UNIVERSAL, buffer.ptrw() + 2);
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Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC);
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Vector<uint8_t> budata = Image::basis_universal_packer(p_image, uc);
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buffer.append_array(budata);
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@ -153,6 +181,7 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
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case COMPRESSION_MODE_S3TC:
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case COMPRESSION_MODE_ETC2:
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case COMPRESSION_MODE_BPTC: {
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encode_uint16(CompressedTexture2D::DATA_FORMAT_IMAGE, buffer.ptrw() + 2);
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Ref<Image> copy = p_image->duplicate();
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switch (p_compression_mode) {
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case COMPRESSION_MODE_S3TC:
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