mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Merge pull request #38942 from neikeq/hinjaku-hinjaku
Fix editor ignoring 'single_window_mode' with no main scene
This commit is contained in:
commit
46450979db
@ -1958,6 +1958,16 @@ bool Main::start() {
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"));
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (editor) {
|
||||
bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
|
||||
|
||||
if (editor_embed_subwindows) {
|
||||
sml->get_root()->set_embed_subwindows_hint(true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
String local_game_path;
|
||||
if (game_path != "" && !project_manager) {
|
||||
local_game_path = game_path.replace("\\", "/");
|
||||
@ -1991,12 +2001,6 @@ bool Main::start() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (editor) {
|
||||
bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
|
||||
|
||||
if (editor_embed_subwindows) {
|
||||
sml->get_root()->set_embed_subwindows_hint(true);
|
||||
}
|
||||
|
||||
if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
|
||||
Error serr = editor_node->load_scene(local_game_path);
|
||||
if (serr != OK) {
|
||||
|
Loading…
Reference in New Issue
Block a user