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SpriteFrames: Sort animations alphabetically
And finally remove the 'frames' property which was added for compatibility with 2.1
in bed3efb17e
.
Fixes #21765.
The 'animations' property on the other hand is needed, contrarily to what its comment
said (copy-paste mistake probably).
Also removes unused '_get_animation_list'.
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@ -130,9 +130,4 @@
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</description>
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</method>
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</methods>
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<members>
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<member name="frames" type="Array" setter="_set_frames" getter="_get_frames">
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Compatibility property, always equals to an empty array.
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</member>
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</members>
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</class>
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@ -96,17 +96,6 @@ void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &
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animations[p_next] = anim;
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}
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Vector<String> SpriteFrames::_get_animation_list() const {
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Vector<String> ret;
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List<StringName> al;
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get_animation_list(&al);
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for (const StringName &E : al) {
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ret.push_back(E);
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}
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return ret;
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}
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void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
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for (const KeyValue<StringName, Anim> &E : animations) {
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r_animations->push_back(E.key);
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@ -147,31 +136,22 @@ bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
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return E->value.loop;
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}
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void SpriteFrames::_set_frames(const Array &p_frames) {
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clear_all();
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HashMap<StringName, Anim>::Iterator E = animations.find(SceneStringNames::get_singleton()->_default);
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ERR_FAIL_COND(!E);
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E->value.frames.resize(p_frames.size());
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for (int i = 0; i < E->value.frames.size(); i++) {
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E->value.frames.write[i] = p_frames[i];
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}
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}
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Array SpriteFrames::_get_frames() const {
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return Array();
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}
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Array SpriteFrames::_get_animations() const {
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Array anims;
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for (const KeyValue<StringName, Anim> &E : animations) {
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List<StringName> sorted_names;
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get_animation_list(&sorted_names);
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sorted_names.sort_custom<StringName::AlphCompare>();
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for (const StringName &name : sorted_names) {
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const Anim &anim = animations[name];
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Dictionary d;
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d["name"] = E.key;
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d["speed"] = E.value.speed;
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d["loop"] = E.value.loop;
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d["name"] = name;
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d["speed"] = anim.speed;
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d["loop"] = anim.loop;
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Array frames;
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for (int i = 0; i < E.value.frames.size(); i++) {
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frames.push_back(E.value.frames[i]);
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for (int i = 0; i < anim.frames.size(); i++) {
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frames.push_back(anim.frames[i]);
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}
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d["frames"] = frames;
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anims.push_back(d);
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@ -225,15 +205,12 @@ void SpriteFrames::_bind_methods() {
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ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
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ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
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ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
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ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_frames", "_get_frames"); //compatibility
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// `animations` property is for serialization.
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ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
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ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations");
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}
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SpriteFrames::SpriteFrames() {
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@ -44,14 +44,9 @@ class SpriteFrames : public Resource {
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HashMap<StringName, Anim> animations;
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Array _get_frames() const;
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void _set_frames(const Array &p_frames);
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Array _get_animations() const;
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void _set_animations(const Array &p_animations);
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Vector<String> _get_animation_list() const;
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protected:
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static void _bind_methods();
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