mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 23:53:15 +00:00
[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code.
This commit is contained in:
parent
1eef8a318b
commit
45a67fab35
17
misc/dist/html/full-size.html
vendored
17
misc/dist/html/full-size.html
vendored
@ -161,23 +161,6 @@ $GODOT_HEAD_INCLUDE
|
|||||||
}
|
}
|
||||||
requestAnimationFrame(animate);
|
requestAnimationFrame(animate);
|
||||||
|
|
||||||
function adjustCanvasDimensions() {
|
|
||||||
const scale = window.devicePixelRatio || 1;
|
|
||||||
if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) {
|
|
||||||
lastScale = scale;
|
|
||||||
lastWidth = window.innerWidth;
|
|
||||||
lastHeight = window.innerHeight;
|
|
||||||
canvas.width = Math.floor(lastWidth * scale);
|
|
||||||
canvas.height = Math.floor(lastHeight * scale);
|
|
||||||
canvas.style.width = lastWidth + "px";
|
|
||||||
canvas.style.height = lastHeight + "px";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (GODOT_CONFIG['canvasResizePolicy'] == 2) {
|
|
||||||
animationCallbacks.push(adjustCanvasDimensions);
|
|
||||||
adjustCanvasDimensions();
|
|
||||||
}
|
|
||||||
|
|
||||||
function setStatusMode(mode) {
|
function setStatusMode(mode) {
|
||||||
|
|
||||||
if (statusMode === mode || !initializing)
|
if (statusMode === mode || !initializing)
|
||||||
|
@ -296,7 +296,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
|
|||||||
args.push_back(flags[i]);
|
args.push_back(flags[i]);
|
||||||
}
|
}
|
||||||
Dictionary config;
|
Dictionary config;
|
||||||
config["canvasResizePolicy"] = p_preset->get("html/full_window_size") ? 2 : 1;
|
config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
|
||||||
config["gdnativeLibs"] = libs;
|
config["gdnativeLibs"] = libs;
|
||||||
config["executable"] = p_name;
|
config["executable"] = p_name;
|
||||||
config["args"] = args;
|
config["args"] = args;
|
||||||
@ -353,7 +353,7 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
|
|||||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
|
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
|
||||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
|
||||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
|
||||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true));
|
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
String EditorExportPlatformJavaScript::get_name() const {
|
String EditorExportPlatformJavaScript::get_name() const {
|
||||||
|
@ -40,7 +40,6 @@ extern "C" {
|
|||||||
// Config
|
// Config
|
||||||
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
|
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
|
||||||
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
|
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
|
||||||
extern int godot_js_config_canvas_resize_policy_get();
|
|
||||||
|
|
||||||
// OS
|
// OS
|
||||||
extern void godot_js_os_finish_async(void (*p_callback)());
|
extern void godot_js_os_finish_async(void (*p_callback)());
|
||||||
@ -61,10 +60,15 @@ extern int godot_js_display_is_swap_ok_cancel();
|
|||||||
// Display canvas
|
// Display canvas
|
||||||
extern void godot_js_display_canvas_focus();
|
extern void godot_js_display_canvas_focus();
|
||||||
extern int godot_js_display_canvas_is_focused();
|
extern int godot_js_display_canvas_is_focused();
|
||||||
extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
|
|
||||||
|
|
||||||
// Display window
|
// Display window
|
||||||
extern void godot_js_display_window_request_fullscreen();
|
extern void godot_js_display_desired_size_set(int p_width, int p_height);
|
||||||
|
extern int godot_js_display_size_update();
|
||||||
|
extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
|
||||||
|
extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
|
||||||
|
extern int godot_js_display_fullscreen_request();
|
||||||
|
extern int godot_js_display_fullscreen_exit();
|
||||||
|
extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
|
||||||
extern void godot_js_display_window_title_set(const char *p_text);
|
extern void godot_js_display_window_title_set(const char *p_text);
|
||||||
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
|
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
|
||||||
|
|
||||||
@ -88,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
|
|||||||
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
|
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
|
||||||
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
|
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
|
||||||
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
|
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
|
||||||
extern void godot_js_display_setup_canvas();
|
extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -396,13 +396,118 @@ const GodotDisplayGamepads = {
|
|||||||
};
|
};
|
||||||
mergeInto(LibraryManager.library, GodotDisplayGamepads);
|
mergeInto(LibraryManager.library, GodotDisplayGamepads);
|
||||||
|
|
||||||
|
const GodotDisplayScreen = {
|
||||||
|
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
|
||||||
|
$GodotDisplayScreen: {
|
||||||
|
desired_size: [0, 0],
|
||||||
|
isFullscreen: function () {
|
||||||
|
const elem = document.fullscreenElement || document.mozFullscreenElement
|
||||||
|
|| document.webkitFullscreenElement || document.msFullscreenElement;
|
||||||
|
if (elem) {
|
||||||
|
return elem === GodotConfig.canvas;
|
||||||
|
}
|
||||||
|
// But maybe knowing the element is not supported.
|
||||||
|
return document.fullscreen || document.mozFullScreen
|
||||||
|
|| document.webkitIsFullscreen;
|
||||||
|
},
|
||||||
|
hasFullscreen: function () {
|
||||||
|
return document.fullscreenEnabled || document.mozFullScreenEnabled
|
||||||
|
|| document.webkitFullscreenEnabled;
|
||||||
|
},
|
||||||
|
requestFullscreen: function () {
|
||||||
|
if (!GodotDisplayScreen.hasFullscreen()) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
const canvas = GodotConfig.canvas;
|
||||||
|
try {
|
||||||
|
const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
|
||||||
|
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|
||||||
|
|| canvas.webkitRequestFullscreen
|
||||||
|
).call(canvas);
|
||||||
|
// Some browsers (Safari) return undefined.
|
||||||
|
// For the standard ones, we need to catch it.
|
||||||
|
if (promise) {
|
||||||
|
promise.catch(function () {
|
||||||
|
// nothing to do.
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
exitFullscreen: function () {
|
||||||
|
if (!GodotDisplayScreen.isFullscreen()) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
try {
|
||||||
|
const promise = document.exitFullscreen();
|
||||||
|
if (promise) {
|
||||||
|
promise.catch(function () {
|
||||||
|
// nothing to do.
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
_updateGL: function () {
|
||||||
|
const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
|
||||||
|
const gl = GL.getContext(gl_context_handle);
|
||||||
|
if (gl) {
|
||||||
|
GL.resizeOffscreenFramebuffer(gl);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
updateSize: function () {
|
||||||
|
const isFullscreen = GodotDisplayScreen.isFullscreen();
|
||||||
|
const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
|
||||||
|
const noResize = GodotConfig.canvas_resize_policy === 0;
|
||||||
|
const wwidth = GodotDisplayScreen.desired_size[0];
|
||||||
|
const wheight = GodotDisplayScreen.desired_size[1];
|
||||||
|
const canvas = GodotConfig.canvas;
|
||||||
|
let width = wwidth;
|
||||||
|
let height = wheight;
|
||||||
|
if (noResize) {
|
||||||
|
// Don't resize canvas, just update GL if needed.
|
||||||
|
if (canvas.width !== width || canvas.height !== height) {
|
||||||
|
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
|
||||||
|
GodotDisplayScreen._updateGL();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
const scale = window.devicePixelRatio || 1;
|
||||||
|
if (isFullscreen || wantsFullWindow) {
|
||||||
|
// We need to match screen size.
|
||||||
|
width = window.innerWidth * scale;
|
||||||
|
height = window.innerHeight * scale;
|
||||||
|
}
|
||||||
|
const csw = `${width / scale}px`;
|
||||||
|
const csh = `${height / scale}px`;
|
||||||
|
if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
|
||||||
|
// Size doesn't match.
|
||||||
|
// Resize canvas, set correct CSS pixel size, update GL.
|
||||||
|
canvas.width = width;
|
||||||
|
canvas.height = height;
|
||||||
|
canvas.style.width = csw;
|
||||||
|
canvas.style.height = csh;
|
||||||
|
GodotDisplayScreen._updateGL();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
mergeInto(LibraryManager.library, GodotDisplayScreen);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Display server interface.
|
* Display server interface.
|
||||||
*
|
*
|
||||||
* Exposes all the functions needed by DisplayServer implementation.
|
* Exposes all the functions needed by DisplayServer implementation.
|
||||||
*/
|
*/
|
||||||
const GodotDisplay = {
|
const GodotDisplay = {
|
||||||
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'],
|
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
|
||||||
$GodotDisplay: {
|
$GodotDisplay: {
|
||||||
window_icon: '',
|
window_icon: '',
|
||||||
findDPI: function () {
|
findDPI: function () {
|
||||||
@ -453,6 +558,48 @@ const GodotDisplay = {
|
|||||||
return window.devicePixelRatio || 1;
|
return window.devicePixelRatio || 1;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
godot_js_display_fullscreen_request__sig: 'i',
|
||||||
|
godot_js_display_fullscreen_request: function () {
|
||||||
|
return GodotDisplayScreen.requestFullscreen();
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_fullscreen_exit__sig: 'i',
|
||||||
|
godot_js_display_fullscreen_exit: function () {
|
||||||
|
return GodotDisplayScreen.exitFullscreen();
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_desired_size_set__sig: 'v',
|
||||||
|
godot_js_display_desired_size_set: function (width, height) {
|
||||||
|
GodotDisplayScreen.desired_size = [width, height];
|
||||||
|
GodotDisplayScreen.updateSize();
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_size_update__sig: 'i',
|
||||||
|
godot_js_display_size_update: function () {
|
||||||
|
return GodotDisplayScreen.updateSize();
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_screen_size_get__sig: 'vii',
|
||||||
|
godot_js_display_screen_size_get: function (width, height) {
|
||||||
|
const scale = window.devicePixelRatio || 1;
|
||||||
|
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
|
||||||
|
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_window_size_get: function (p_width, p_height) {
|
||||||
|
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
|
||||||
|
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_compute_position: function (x, y, r_x, r_y) {
|
||||||
|
const canvas = GodotConfig.canvas;
|
||||||
|
const rect = canvas.getBoundingClientRect();
|
||||||
|
const rw = canvas.width / rect.width;
|
||||||
|
const rh = canvas.height / rect.height;
|
||||||
|
GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
|
||||||
|
GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
|
||||||
|
},
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Canvas
|
* Canvas
|
||||||
*/
|
*/
|
||||||
@ -466,13 +613,6 @@ const GodotDisplay = {
|
|||||||
return document.activeElement === GodotConfig.canvas;
|
return document.activeElement === GodotConfig.canvas;
|
||||||
},
|
},
|
||||||
|
|
||||||
godot_js_display_canvas_bounding_rect_position_get__sig: 'vii',
|
|
||||||
godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) {
|
|
||||||
const brect = GodotConfig.canvas.getBoundingClientRect();
|
|
||||||
GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
|
|
||||||
GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
|
|
||||||
},
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Touchscreen
|
* Touchscreen
|
||||||
*/
|
*/
|
||||||
@ -516,15 +656,6 @@ const GodotDisplay = {
|
|||||||
/*
|
/*
|
||||||
* Window
|
* Window
|
||||||
*/
|
*/
|
||||||
godot_js_display_window_request_fullscreen__sig: 'v',
|
|
||||||
godot_js_display_window_request_fullscreen: function () {
|
|
||||||
const canvas = GodotConfig.canvas;
|
|
||||||
(canvas.requestFullscreen || canvas.msRequestFullscreen
|
|
||||||
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|
|
||||||
|| canvas.webkitRequestFullscreen
|
|
||||||
).call(canvas);
|
|
||||||
},
|
|
||||||
|
|
||||||
godot_js_display_window_title_set__sig: 'vi',
|
godot_js_display_window_title_set__sig: 'vi',
|
||||||
godot_js_display_window_title_set: function (p_data) {
|
godot_js_display_window_title_set: function (p_data) {
|
||||||
document.title = GodotRuntime.parseString(p_data);
|
document.title = GodotRuntime.parseString(p_data);
|
||||||
@ -645,8 +776,8 @@ const GodotDisplay = {
|
|||||||
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
|
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
|
||||||
},
|
},
|
||||||
|
|
||||||
godot_js_display_setup_canvas__sig: 'v',
|
godot_js_display_setup_canvas__sig: 'viii',
|
||||||
godot_js_display_setup_canvas: function () {
|
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
|
||||||
const canvas = GodotConfig.canvas;
|
const canvas = GodotConfig.canvas;
|
||||||
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
|
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
@ -655,6 +786,23 @@ const GodotDisplay = {
|
|||||||
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
|
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
}, false);
|
}, false);
|
||||||
|
switch (GodotConfig.canvas_resize_policy) {
|
||||||
|
case 0: // None
|
||||||
|
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
|
||||||
|
break;
|
||||||
|
case 1: // Project
|
||||||
|
GodotDisplayScreen.desired_size = [p_width, p_height];
|
||||||
|
break;
|
||||||
|
default: // Full window
|
||||||
|
// Ensure we display in the right place, the size will be handled by updateSize
|
||||||
|
canvas.style.position = 'absolute';
|
||||||
|
canvas.style.top = 0;
|
||||||
|
canvas.style.left = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (p_fullscreen) {
|
||||||
|
GodotDisplayScreen.requestFullscreen();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -91,11 +91,6 @@ const GodotConfig = {
|
|||||||
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
|
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
|
||||||
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||||
},
|
},
|
||||||
|
|
||||||
godot_js_config_canvas_resize_policy_get__sig: 'i',
|
|
||||||
godot_js_config_canvas_resize_policy_get: function () {
|
|
||||||
return GodotConfig.canvas_resize_policy;
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
autoAddDeps(GodotConfig, '$GodotConfig');
|
autoAddDeps(GodotConfig, '$GodotConfig');
|
||||||
|
@ -93,35 +93,14 @@ void OS_JavaScript::send_notification_callback(int p_notification) {
|
|||||||
|
|
||||||
// Window (canvas)
|
// Window (canvas)
|
||||||
|
|
||||||
Point2 OS_JavaScript::compute_position_in_canvas(int x, int y) {
|
Point2 OS_JavaScript::compute_position_in_canvas(int p_x, int p_y) {
|
||||||
OS_JavaScript *os = get_singleton();
|
int point[2];
|
||||||
int canvas_x;
|
godot_js_display_compute_position(p_x, p_y, point, point + 1);
|
||||||
int canvas_y;
|
return Point2(point[0], point[1]);
|
||||||
godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
|
|
||||||
int canvas_width;
|
|
||||||
int canvas_height;
|
|
||||||
emscripten_get_canvas_element_size(os->canvas_id, &canvas_width, &canvas_height);
|
|
||||||
|
|
||||||
double element_width;
|
|
||||||
double element_height;
|
|
||||||
emscripten_get_element_css_size(os->canvas_id, &element_width, &element_height);
|
|
||||||
|
|
||||||
return Point2((int)(canvas_width / element_width * (x - canvas_x)),
|
|
||||||
(int)(canvas_height / element_height * (y - canvas_y)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OS_JavaScript::check_size_force_redraw() {
|
bool OS_JavaScript::check_size_force_redraw() {
|
||||||
int canvas_width;
|
return godot_js_display_size_update() != 0;
|
||||||
int canvas_height;
|
|
||||||
emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
|
|
||||||
if (last_width != canvas_width || last_height != canvas_height) {
|
|
||||||
last_width = canvas_width;
|
|
||||||
last_height = canvas_height;
|
|
||||||
// Update the framebuffer size for redraw.
|
|
||||||
emscripten_set_canvas_element_size(canvas_id, canvas_width, canvas_height);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
|
EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
|
||||||
@ -155,17 +134,13 @@ OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Size2 OS_JavaScript::get_screen_size(int p_screen) const {
|
Size2 OS_JavaScript::get_screen_size(int p_screen) const {
|
||||||
|
int size[2];
|
||||||
EmscriptenFullscreenChangeEvent ev;
|
godot_js_display_screen_size_get(size, size + 1);
|
||||||
EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
|
return Size2(size[0], size[1]);
|
||||||
ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
|
|
||||||
double scale = godot_js_display_pixel_ratio_get();
|
|
||||||
return Size2(ev.screenWidth * scale, ev.screenHeight * scale);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_JavaScript::set_window_size(const Size2 p_size) {
|
void OS_JavaScript::set_window_size(const Size2 p_size) {
|
||||||
|
|
||||||
windowed_size = p_size;
|
|
||||||
if (video_mode.fullscreen) {
|
if (video_mode.fullscreen) {
|
||||||
window_maximized = false;
|
window_maximized = false;
|
||||||
set_window_fullscreen(false);
|
set_window_fullscreen(false);
|
||||||
@ -174,17 +149,14 @@ void OS_JavaScript::set_window_size(const Size2 p_size) {
|
|||||||
emscripten_exit_soft_fullscreen();
|
emscripten_exit_soft_fullscreen();
|
||||||
window_maximized = false;
|
window_maximized = false;
|
||||||
}
|
}
|
||||||
double scale = godot_js_display_pixel_ratio_get();
|
godot_js_display_desired_size_set(p_size.x, p_size.y);
|
||||||
emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
|
|
||||||
emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Size2 OS_JavaScript::get_window_size() const {
|
Size2 OS_JavaScript::get_window_size() const {
|
||||||
|
int size[2];
|
||||||
int canvas[2];
|
godot_js_display_window_size_get(size, size + 1);
|
||||||
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
|
return Size2(size[0], size[1]);
|
||||||
return Size2(canvas[0], canvas[1]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_JavaScript::set_window_maximized(bool p_enabled) {
|
void OS_JavaScript::set_window_maximized(bool p_enabled) {
|
||||||
@ -229,20 +201,12 @@ void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
|
|||||||
// This must be called before requesting full screen.
|
// This must be called before requesting full screen.
|
||||||
emscripten_exit_soft_fullscreen();
|
emscripten_exit_soft_fullscreen();
|
||||||
}
|
}
|
||||||
EmscriptenFullscreenStrategy strategy;
|
int result = godot_js_display_fullscreen_request();
|
||||||
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
|
ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
||||||
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
|
|
||||||
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
|
|
||||||
strategy.canvasResizedCallback = NULL;
|
|
||||||
EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
|
|
||||||
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
|
||||||
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
|
||||||
// Not fullscreen yet, so prevent "windowed" canvas dimensions from
|
|
||||||
// being overwritten.
|
|
||||||
entering_fullscreen = true;
|
entering_fullscreen = true;
|
||||||
} else {
|
} else {
|
||||||
// No logic allowed here, since exiting w/ ESC key won't use this function.
|
// No logic allowed here, since exiting w/ ESC key won't use this function.
|
||||||
ERR_FAIL_COND(emscripten_exit_fullscreen() != EMSCRIPTEN_RESULT_SUCCESS);
|
ERR_FAIL_COND(godot_js_display_fullscreen_exit());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -815,7 +779,11 @@ void OS_JavaScript::initialize_core() {
|
|||||||
|
|
||||||
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
|
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
|
||||||
|
|
||||||
godot_js_display_setup_canvas(); // Handle contextmenu, webglcontextlost
|
video_mode = p_desired;
|
||||||
|
// fullscreen_change_callback will correct this if the request is successful.
|
||||||
|
video_mode.fullscreen = false;
|
||||||
|
godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen); // Handle contextmenu, webglcontextlost
|
||||||
|
|
||||||
swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
|
swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
|
||||||
|
|
||||||
EmscriptenWebGLContextAttributes attributes;
|
EmscriptenWebGLContextAttributes attributes;
|
||||||
@ -884,21 +852,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
|
|||||||
|
|
||||||
video_driver_index = p_video_driver;
|
video_driver_index = p_video_driver;
|
||||||
|
|
||||||
video_mode = p_desired;
|
|
||||||
// fullscreen_change_callback will correct this if the request is successful.
|
|
||||||
video_mode.fullscreen = false;
|
|
||||||
// Emscripten only attempts fullscreen requests if the user input callback
|
|
||||||
// was registered through one its own functions, so request manually for
|
|
||||||
// start-up fullscreen.
|
|
||||||
if (p_desired.fullscreen) {
|
|
||||||
godot_js_display_window_request_fullscreen();
|
|
||||||
}
|
|
||||||
if (godot_js_config_canvas_resize_policy_get() == 1) {
|
|
||||||
set_window_size(Size2(video_mode.width, video_mode.height));
|
|
||||||
} else {
|
|
||||||
set_window_size(get_window_size());
|
|
||||||
}
|
|
||||||
|
|
||||||
AudioDriverManager::initialize(p_audio_driver);
|
AudioDriverManager::initialize(p_audio_driver);
|
||||||
visual_server = memnew(VisualServerRaster());
|
visual_server = memnew(VisualServerRaster());
|
||||||
#ifndef NO_THREADS
|
#ifndef NO_THREADS
|
||||||
@ -998,20 +951,10 @@ bool OS_JavaScript::main_loop_iterate() {
|
|||||||
strategy.canvasResizedCallback = NULL;
|
strategy.canvasResizedCallback = NULL;
|
||||||
emscripten_enter_soft_fullscreen(canvas_id, &strategy);
|
emscripten_enter_soft_fullscreen(canvas_id, &strategy);
|
||||||
} else {
|
} else {
|
||||||
set_window_size(Size2(windowed_size.width, windowed_size.height));
|
godot_js_display_size_update();
|
||||||
}
|
}
|
||||||
just_exited_fullscreen = false;
|
just_exited_fullscreen = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
int canvas[2];
|
|
||||||
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
|
|
||||||
video_mode.width = canvas[0];
|
|
||||||
video_mode.height = canvas[1];
|
|
||||||
if (!window_maximized && !video_mode.fullscreen && !just_exited_fullscreen && !entering_fullscreen) {
|
|
||||||
windowed_size.width = canvas[0];
|
|
||||||
windowed_size.height = canvas[1];
|
|
||||||
}
|
|
||||||
|
|
||||||
return Main::iteration();
|
return Main::iteration();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -42,7 +42,6 @@
|
|||||||
class OS_JavaScript : public OS_Unix {
|
class OS_JavaScript : public OS_Unix {
|
||||||
private:
|
private:
|
||||||
VideoMode video_mode;
|
VideoMode video_mode;
|
||||||
Vector2 windowed_size;
|
|
||||||
bool window_maximized;
|
bool window_maximized;
|
||||||
bool entering_fullscreen;
|
bool entering_fullscreen;
|
||||||
bool just_exited_fullscreen;
|
bool just_exited_fullscreen;
|
||||||
|
Loading…
Reference in New Issue
Block a user