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[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code.
This commit is contained in:
parent
1eef8a318b
commit
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17
misc/dist/html/full-size.html
vendored
17
misc/dist/html/full-size.html
vendored
@ -161,23 +161,6 @@ $GODOT_HEAD_INCLUDE
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}
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requestAnimationFrame(animate);
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function adjustCanvasDimensions() {
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const scale = window.devicePixelRatio || 1;
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if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) {
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lastScale = scale;
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lastWidth = window.innerWidth;
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lastHeight = window.innerHeight;
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canvas.width = Math.floor(lastWidth * scale);
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canvas.height = Math.floor(lastHeight * scale);
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canvas.style.width = lastWidth + "px";
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canvas.style.height = lastHeight + "px";
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}
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}
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if (GODOT_CONFIG['canvasResizePolicy'] == 2) {
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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}
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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@ -296,7 +296,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
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args.push_back(flags[i]);
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}
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Dictionary config;
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config["canvasResizePolicy"] = p_preset->get("html/full_window_size") ? 2 : 1;
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config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
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config["gdnativeLibs"] = libs;
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config["executable"] = p_name;
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config["args"] = args;
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@ -353,7 +353,7 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
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}
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String EditorExportPlatformJavaScript::get_name() const {
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@ -40,7 +40,6 @@ extern "C" {
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// Config
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extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
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extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
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extern int godot_js_config_canvas_resize_policy_get();
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// OS
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extern void godot_js_os_finish_async(void (*p_callback)());
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@ -61,10 +60,15 @@ extern int godot_js_display_is_swap_ok_cancel();
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// Display canvas
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extern void godot_js_display_canvas_focus();
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extern int godot_js_display_canvas_is_focused();
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extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
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// Display window
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extern void godot_js_display_window_request_fullscreen();
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extern void godot_js_display_desired_size_set(int p_width, int p_height);
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extern int godot_js_display_size_update();
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extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
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extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
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extern int godot_js_display_fullscreen_request();
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extern int godot_js_display_fullscreen_exit();
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extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
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extern void godot_js_display_window_title_set(const char *p_text);
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extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
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@ -88,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
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extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
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extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
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extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
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extern void godot_js_display_setup_canvas();
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extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
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#ifdef __cplusplus
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}
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#endif
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@ -396,13 +396,118 @@ const GodotDisplayGamepads = {
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};
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mergeInto(LibraryManager.library, GodotDisplayGamepads);
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const GodotDisplayScreen = {
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$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
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$GodotDisplayScreen: {
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desired_size: [0, 0],
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isFullscreen: function () {
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const elem = document.fullscreenElement || document.mozFullscreenElement
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|| document.webkitFullscreenElement || document.msFullscreenElement;
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if (elem) {
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return elem === GodotConfig.canvas;
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}
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// But maybe knowing the element is not supported.
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return document.fullscreen || document.mozFullScreen
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|| document.webkitIsFullscreen;
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},
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hasFullscreen: function () {
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return document.fullscreenEnabled || document.mozFullScreenEnabled
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|| document.webkitFullscreenEnabled;
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},
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requestFullscreen: function () {
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if (!GodotDisplayScreen.hasFullscreen()) {
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return 1;
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}
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const canvas = GodotConfig.canvas;
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try {
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const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
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|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
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|| canvas.webkitRequestFullscreen
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).call(canvas);
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// Some browsers (Safari) return undefined.
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// For the standard ones, we need to catch it.
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if (promise) {
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promise.catch(function () {
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// nothing to do.
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});
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}
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} catch (e) {
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return 1;
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}
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return 0;
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},
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exitFullscreen: function () {
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if (!GodotDisplayScreen.isFullscreen()) {
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return 0;
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}
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try {
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const promise = document.exitFullscreen();
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if (promise) {
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promise.catch(function () {
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// nothing to do.
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});
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}
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} catch (e) {
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return 1;
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}
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return 0;
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},
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_updateGL: function () {
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const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
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const gl = GL.getContext(gl_context_handle);
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if (gl) {
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GL.resizeOffscreenFramebuffer(gl);
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}
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},
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updateSize: function () {
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const isFullscreen = GodotDisplayScreen.isFullscreen();
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const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
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const noResize = GodotConfig.canvas_resize_policy === 0;
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const wwidth = GodotDisplayScreen.desired_size[0];
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const wheight = GodotDisplayScreen.desired_size[1];
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const canvas = GodotConfig.canvas;
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let width = wwidth;
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let height = wheight;
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if (noResize) {
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// Don't resize canvas, just update GL if needed.
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if (canvas.width !== width || canvas.height !== height) {
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GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
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GodotDisplayScreen._updateGL();
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return 1;
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}
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return 0;
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}
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const scale = window.devicePixelRatio || 1;
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if (isFullscreen || wantsFullWindow) {
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// We need to match screen size.
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width = window.innerWidth * scale;
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height = window.innerHeight * scale;
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}
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const csw = `${width / scale}px`;
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const csh = `${height / scale}px`;
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if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
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// Size doesn't match.
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// Resize canvas, set correct CSS pixel size, update GL.
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canvas.width = width;
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canvas.height = height;
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canvas.style.width = csw;
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canvas.style.height = csh;
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GodotDisplayScreen._updateGL();
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return 1;
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}
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return 0;
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},
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},
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};
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mergeInto(LibraryManager.library, GodotDisplayScreen);
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/**
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* Display server interface.
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*
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* Exposes all the functions needed by DisplayServer implementation.
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*/
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const GodotDisplay = {
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$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'],
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$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
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$GodotDisplay: {
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window_icon: '',
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findDPI: function () {
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@ -453,6 +558,48 @@ const GodotDisplay = {
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return window.devicePixelRatio || 1;
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},
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godot_js_display_fullscreen_request__sig: 'i',
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godot_js_display_fullscreen_request: function () {
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return GodotDisplayScreen.requestFullscreen();
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},
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godot_js_display_fullscreen_exit__sig: 'i',
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godot_js_display_fullscreen_exit: function () {
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return GodotDisplayScreen.exitFullscreen();
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},
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godot_js_display_desired_size_set__sig: 'v',
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godot_js_display_desired_size_set: function (width, height) {
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GodotDisplayScreen.desired_size = [width, height];
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GodotDisplayScreen.updateSize();
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},
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godot_js_display_size_update__sig: 'i',
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godot_js_display_size_update: function () {
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return GodotDisplayScreen.updateSize();
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},
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godot_js_display_screen_size_get__sig: 'vii',
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godot_js_display_screen_size_get: function (width, height) {
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const scale = window.devicePixelRatio || 1;
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GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
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GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
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},
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godot_js_display_window_size_get: function (p_width, p_height) {
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GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
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GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
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},
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godot_js_display_compute_position: function (x, y, r_x, r_y) {
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const canvas = GodotConfig.canvas;
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const rect = canvas.getBoundingClientRect();
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const rw = canvas.width / rect.width;
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const rh = canvas.height / rect.height;
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GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
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GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
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},
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/*
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* Canvas
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*/
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@ -466,13 +613,6 @@ const GodotDisplay = {
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return document.activeElement === GodotConfig.canvas;
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},
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godot_js_display_canvas_bounding_rect_position_get__sig: 'vii',
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godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) {
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const brect = GodotConfig.canvas.getBoundingClientRect();
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GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
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GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
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},
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/*
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* Touchscreen
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*/
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@ -516,15 +656,6 @@ const GodotDisplay = {
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/*
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* Window
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*/
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godot_js_display_window_request_fullscreen__sig: 'v',
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godot_js_display_window_request_fullscreen: function () {
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const canvas = GodotConfig.canvas;
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(canvas.requestFullscreen || canvas.msRequestFullscreen
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|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
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|| canvas.webkitRequestFullscreen
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).call(canvas);
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},
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godot_js_display_window_title_set__sig: 'vi',
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godot_js_display_window_title_set: function (p_data) {
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document.title = GodotRuntime.parseString(p_data);
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@ -645,8 +776,8 @@ const GodotDisplay = {
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GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
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},
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godot_js_display_setup_canvas__sig: 'v',
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godot_js_display_setup_canvas: function () {
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godot_js_display_setup_canvas__sig: 'viii',
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godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
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const canvas = GodotConfig.canvas;
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GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
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ev.preventDefault();
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@ -655,6 +786,23 @@ const GodotDisplay = {
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alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
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ev.preventDefault();
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}, false);
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switch (GodotConfig.canvas_resize_policy) {
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case 0: // None
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GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
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break;
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case 1: // Project
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GodotDisplayScreen.desired_size = [p_width, p_height];
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break;
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default: // Full window
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// Ensure we display in the right place, the size will be handled by updateSize
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canvas.style.position = 'absolute';
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canvas.style.top = 0;
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canvas.style.left = 0;
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break;
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}
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if (p_fullscreen) {
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GodotDisplayScreen.requestFullscreen();
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}
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},
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/*
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@ -91,11 +91,6 @@ const GodotConfig = {
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godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
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GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
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},
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godot_js_config_canvas_resize_policy_get__sig: 'i',
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godot_js_config_canvas_resize_policy_get: function () {
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return GodotConfig.canvas_resize_policy;
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},
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};
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autoAddDeps(GodotConfig, '$GodotConfig');
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@ -93,35 +93,14 @@ void OS_JavaScript::send_notification_callback(int p_notification) {
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// Window (canvas)
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Point2 OS_JavaScript::compute_position_in_canvas(int x, int y) {
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OS_JavaScript *os = get_singleton();
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int canvas_x;
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int canvas_y;
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godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
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int canvas_width;
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int canvas_height;
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emscripten_get_canvas_element_size(os->canvas_id, &canvas_width, &canvas_height);
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double element_width;
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double element_height;
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emscripten_get_element_css_size(os->canvas_id, &element_width, &element_height);
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return Point2((int)(canvas_width / element_width * (x - canvas_x)),
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(int)(canvas_height / element_height * (y - canvas_y)));
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Point2 OS_JavaScript::compute_position_in_canvas(int p_x, int p_y) {
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int point[2];
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godot_js_display_compute_position(p_x, p_y, point, point + 1);
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return Point2(point[0], point[1]);
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}
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bool OS_JavaScript::check_size_force_redraw() {
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int canvas_width;
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int canvas_height;
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emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
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if (last_width != canvas_width || last_height != canvas_height) {
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last_width = canvas_width;
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last_height = canvas_height;
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// Update the framebuffer size for redraw.
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emscripten_set_canvas_element_size(canvas_id, canvas_width, canvas_height);
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return true;
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}
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return false;
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return godot_js_display_size_update() != 0;
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}
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EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
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@ -155,17 +134,13 @@ OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
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}
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Size2 OS_JavaScript::get_screen_size(int p_screen) const {
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EmscriptenFullscreenChangeEvent ev;
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EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
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ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
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double scale = godot_js_display_pixel_ratio_get();
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return Size2(ev.screenWidth * scale, ev.screenHeight * scale);
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int size[2];
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godot_js_display_screen_size_get(size, size + 1);
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return Size2(size[0], size[1]);
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}
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void OS_JavaScript::set_window_size(const Size2 p_size) {
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windowed_size = p_size;
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if (video_mode.fullscreen) {
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window_maximized = false;
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set_window_fullscreen(false);
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@ -174,17 +149,14 @@ void OS_JavaScript::set_window_size(const Size2 p_size) {
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emscripten_exit_soft_fullscreen();
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window_maximized = false;
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}
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double scale = godot_js_display_pixel_ratio_get();
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emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
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emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
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godot_js_display_desired_size_set(p_size.x, p_size.y);
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}
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}
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Size2 OS_JavaScript::get_window_size() const {
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int canvas[2];
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emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
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return Size2(canvas[0], canvas[1]);
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int size[2];
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godot_js_display_window_size_get(size, size + 1);
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return Size2(size[0], size[1]);
|
||||
}
|
||||
|
||||
void OS_JavaScript::set_window_maximized(bool p_enabled) {
|
||||
@ -229,20 +201,12 @@ void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
|
||||
// This must be called before requesting full screen.
|
||||
emscripten_exit_soft_fullscreen();
|
||||
}
|
||||
EmscriptenFullscreenStrategy strategy;
|
||||
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
|
||||
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
|
||||
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
|
||||
strategy.canvasResizedCallback = NULL;
|
||||
EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
|
||||
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
||||
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
||||
// Not fullscreen yet, so prevent "windowed" canvas dimensions from
|
||||
// being overwritten.
|
||||
int result = godot_js_display_fullscreen_request();
|
||||
ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
||||
entering_fullscreen = true;
|
||||
} else {
|
||||
// No logic allowed here, since exiting w/ ESC key won't use this function.
|
||||
ERR_FAIL_COND(emscripten_exit_fullscreen() != EMSCRIPTEN_RESULT_SUCCESS);
|
||||
ERR_FAIL_COND(godot_js_display_fullscreen_exit());
|
||||
}
|
||||
}
|
||||
|
||||
@ -815,7 +779,11 @@ void OS_JavaScript::initialize_core() {
|
||||
|
||||
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
|
||||
|
||||
godot_js_display_setup_canvas(); // Handle contextmenu, webglcontextlost
|
||||
video_mode = p_desired;
|
||||
// fullscreen_change_callback will correct this if the request is successful.
|
||||
video_mode.fullscreen = false;
|
||||
godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen); // Handle contextmenu, webglcontextlost
|
||||
|
||||
swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
|
||||
|
||||
EmscriptenWebGLContextAttributes attributes;
|
||||
@ -884,21 +852,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
|
||||
|
||||
video_driver_index = p_video_driver;
|
||||
|
||||
video_mode = p_desired;
|
||||
// fullscreen_change_callback will correct this if the request is successful.
|
||||
video_mode.fullscreen = false;
|
||||
// Emscripten only attempts fullscreen requests if the user input callback
|
||||
// was registered through one its own functions, so request manually for
|
||||
// start-up fullscreen.
|
||||
if (p_desired.fullscreen) {
|
||||
godot_js_display_window_request_fullscreen();
|
||||
}
|
||||
if (godot_js_config_canvas_resize_policy_get() == 1) {
|
||||
set_window_size(Size2(video_mode.width, video_mode.height));
|
||||
} else {
|
||||
set_window_size(get_window_size());
|
||||
}
|
||||
|
||||
AudioDriverManager::initialize(p_audio_driver);
|
||||
visual_server = memnew(VisualServerRaster());
|
||||
#ifndef NO_THREADS
|
||||
@ -998,20 +951,10 @@ bool OS_JavaScript::main_loop_iterate() {
|
||||
strategy.canvasResizedCallback = NULL;
|
||||
emscripten_enter_soft_fullscreen(canvas_id, &strategy);
|
||||
} else {
|
||||
set_window_size(Size2(windowed_size.width, windowed_size.height));
|
||||
godot_js_display_size_update();
|
||||
}
|
||||
just_exited_fullscreen = false;
|
||||
}
|
||||
|
||||
int canvas[2];
|
||||
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
|
||||
video_mode.width = canvas[0];
|
||||
video_mode.height = canvas[1];
|
||||
if (!window_maximized && !video_mode.fullscreen && !just_exited_fullscreen && !entering_fullscreen) {
|
||||
windowed_size.width = canvas[0];
|
||||
windowed_size.height = canvas[1];
|
||||
}
|
||||
|
||||
return Main::iteration();
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,6 @@
|
||||
class OS_JavaScript : public OS_Unix {
|
||||
private:
|
||||
VideoMode video_mode;
|
||||
Vector2 windowed_size;
|
||||
bool window_maximized;
|
||||
bool entering_fullscreen;
|
||||
bool just_exited_fullscreen;
|
||||
|
Loading…
Reference in New Issue
Block a user