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Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.
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@ -125,8 +125,10 @@
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</argument>
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<argument index="1" name="for_property" type="String" default="""">
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</argument>
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<argument index="2" name="inspector_only" type="bool" default="false">
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</argument>
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<description>
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Shows the given property on the given [code]object[/code] in the editor's Inspector dock.
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Shows the given property on the given [code]object[/code] in the editor's Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins will not attempt to edit [code]object[/code].
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</description>
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</method>
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<method name="is_playing_scene" qualifiers="const">
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@ -234,8 +234,8 @@ String EditorInterface::get_current_path() const {
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return EditorNode::get_singleton()->get_filesystem_dock()->get_current_path();
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}
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void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
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EditorNode::get_singleton()->push_item(p_obj, p_for_property);
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void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
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EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
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}
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EditorFileSystem *EditorInterface::get_resource_file_system() {
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@ -301,7 +301,7 @@ bool EditorInterface::is_distraction_free_mode_enabled() const {
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EditorInterface *EditorInterface::singleton = nullptr;
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void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property"), &EditorInterface::inspect_object, DEFVAL(String()));
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ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
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ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
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ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
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@ -89,7 +89,7 @@ public:
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String get_selected_path() const;
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String get_current_path() const;
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void inspect_object(Object *p_obj, const String &p_for_property = String());
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void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
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EditorSelection *get_selection();
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//EditorImportExport *get_import_export();
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