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Implement drop-down list properties to the custom visual shader nodes
This commit is contained in:
parent
fbe611e45e
commit
4575cc0c6f
@ -80,6 +80,14 @@
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Defining this method is [b]required[/b]. If not overridden, the node has no input ports.
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</description>
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</method>
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<method name="_get_input_port_default_value" qualifiers="virtual const">
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<return type="Variant" />
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<param index="0" name="port" type="int" />
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<description>
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Override this method to define the default value for the specified input port. Prefer use this over [method VisualShaderNode.set_input_port_default_value].
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Defining this method is [b]required[/b]. If not overridden, the node has no default values for their input ports.
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</description>
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</method>
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<method name="_get_input_port_name" qualifiers="virtual const">
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<return type="String" />
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<param index="0" name="port" type="int" />
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@ -126,6 +134,37 @@
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Defining this method is [b]optional[/b], but recommended. If not overridden, output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] type.
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</description>
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</method>
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<method name="_get_property_count" qualifiers="virtual const">
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<return type="int" />
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<description>
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Override this method to define the number of the properties.
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Defining this method is [b]optional[/b].
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</description>
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</method>
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<method name="_get_property_default_index" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Override this method to define the default index of the property of the associated custom node.
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Defining this method is [b]optional[/b].
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</description>
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</method>
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<method name="_get_property_name" qualifiers="virtual const">
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<return type="String" />
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<param index="0" name="index" type="int" />
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<description>
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Override this method to define the names of the property of the associated custom node.
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Defining this method is [b]optional[/b].
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</description>
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</method>
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<method name="_get_property_options" qualifiers="virtual const">
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<return type="PackedStringArray" />
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<param index="0" name="index" type="int" />
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<description>
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Override this method to define the options inside the drop-down list property of the associated custom node.
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Defining this method is [b]optional[/b].
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</description>
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</method>
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<method name="_get_return_icon_type" qualifiers="virtual const">
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<return type="int" enum="VisualShaderNode.PortType" />
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<description>
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@ -149,5 +188,12 @@
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Defining this method is [b]optional[/b]. If not overridden, it's [code]false[/code].
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</description>
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</method>
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<method name="get_option_index" qualifiers="const">
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<return type="int" />
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<param index="0" name="option" type="int" />
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<description>
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Returns the selected index of the drop-down list option within a graph. You may use this function to define the specific behavior in the [method _get_code] or [method _get_global_code].
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</description>
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</method>
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</methods>
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</class>
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@ -551,6 +551,47 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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}
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}
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if (custom_node.is_valid()) {
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bool first = true;
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VBoxContainer *vbox = nullptr;
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for (int i = 0; i < custom_node->dp_props.size(); i++) {
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const VisualShaderNodeCustom::DropDownListProperty &dp = custom_node->dp_props[i];
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if (first) {
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first = false;
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vbox = memnew(VBoxContainer);
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node->add_child(vbox);
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port_offset++;
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}
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HBoxContainer *hbox = memnew(HBoxContainer);
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vbox->add_child(hbox);
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hbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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String prop_name = dp.name.strip_edges();
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if (!prop_name.is_empty()) {
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Label *label = memnew(Label);
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label->set_text(prop_name + ":");
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hbox->add_child(label);
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}
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OptionButton *op = memnew(OptionButton);
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hbox->add_child(op);
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op->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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op->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_set_custom_node_option).bind(p_id, i), CONNECT_DEFERRED);
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for (const String &s : dp.options) {
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op->add_item(s);
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}
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if (custom_node->dp_selected_cache.has(i)) {
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op->select(custom_node->dp_selected_cache[i]);
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} else {
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op->select(0);
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}
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}
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}
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Ref<VisualShaderNodeCurveTexture> curve = vsnode;
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Ref<VisualShaderNodeCurveXYZTexture> curve_xyz = vsnode;
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@ -2704,6 +2745,22 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
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editing_port = p_port;
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}
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void VisualShaderEditor::_set_custom_node_option(int p_index, int p_node, int p_op) {
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VisualShader::Type type = get_current_shader_type();
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Ref<VisualShaderNodeCustom> node = visual_shader->get_node(type, p_node);
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if (node.is_null()) {
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Set Custom Node Option"));
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undo_redo->add_do_method(node.ptr(), "_set_option_index", p_op, p_index);
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undo_redo->add_undo_method(node.ptr(), "_set_option_index", p_op, node->get_option_index(p_op));
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undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
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undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops) {
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// INPUT
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{
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@ -3084,7 +3141,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
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}
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VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsn);
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ERR_FAIL_NULL(custom_node);
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custom_node->update_ports();
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custom_node->update_property_default_values();
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custom_node->update_input_port_default_values();
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custom_node->update_properties();
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}
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bool is_texture2d = (Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr()) != nullptr);
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@ -493,6 +493,8 @@ class VisualShaderEditor : public VBoxContainer {
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void _varying_unselected();
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void _update_varying_tree();
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void _set_custom_node_option(int p_index, int p_node, int p_op);
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Vector2 menu_point;
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void _node_menu_id_pressed(int p_idx);
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@ -435,7 +435,61 @@ VisualShaderNode::VisualShaderNode() {
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/////////////////////////////////////////////////////////
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void VisualShaderNodeCustom::update_property_default_values() {
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int prop_count;
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if (GDVIRTUAL_CALL(_get_property_count, prop_count)) {
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for (int i = 0; i < prop_count; i++) {
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int selected = 0;
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if (GDVIRTUAL_CALL(_get_property_default_index, i, selected)) {
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dp_selected_cache[i] = selected;
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}
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}
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}
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}
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void VisualShaderNodeCustom::update_input_port_default_values() {
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int input_port_count;
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if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) {
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for (int i = 0; i < input_port_count; i++) {
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Variant value;
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if (GDVIRTUAL_CALL(_get_input_port_default_value, i, value)) {
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default_input_values[i] = value;
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}
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}
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}
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}
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void VisualShaderNodeCustom::update_ports() {
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{
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dp_props.clear();
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int prop_count;
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if (GDVIRTUAL_CALL(_get_property_count, prop_count)) {
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for (int i = 0; i < prop_count; i++) {
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DropDownListProperty prop;
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if (!GDVIRTUAL_CALL(_get_property_name, i, prop.name)) {
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prop.name = "prop";
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}
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if (!GDVIRTUAL_CALL(_get_property_options, i, prop.options)) {
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prop.options.push_back("Default");
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}
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dp_props.push_back(prop);
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}
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}
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}
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{
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Vector<String> vprops = properties.split(";", false);
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for (int i = 0; i < vprops.size(); i++) {
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Vector<String> arr = vprops[i].split(",", false);
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ERR_FAIL_COND(arr.size() != 2);
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ERR_FAIL_COND(!arr[0].is_valid_int());
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ERR_FAIL_COND(!arr[1].is_valid_int());
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int index = arr[0].to_int();
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int selected = arr[1].to_int();
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dp_selected_cache[index] = selected;
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}
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}
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{
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input_ports.clear();
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int input_port_count;
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@ -479,6 +533,15 @@ void VisualShaderNodeCustom::update_ports() {
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}
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}
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void VisualShaderNodeCustom::update_properties() {
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properties = "";
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for (const KeyValue<int, int> &p : dp_selected_cache) {
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if (p.value != 0) {
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properties += itos(p.key) + "," + itos(p.value) + ";";
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}
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}
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}
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String VisualShaderNodeCustom::get_caption() const {
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String ret = "Unnamed";
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GDVIRTUAL_CALL(_get_name, ret);
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@ -635,6 +698,14 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
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is_initialized = p_enabled;
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}
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void VisualShaderNodeCustom::_set_properties(const String &p_properties) {
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properties = p_properties;
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}
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String VisualShaderNodeCustom::_get_properties() const {
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return properties;
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}
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String VisualShaderNodeCustom::_get_name() const {
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String ret;
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GDVIRTUAL_CALL(_get_name, ret);
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@ -665,6 +736,21 @@ bool VisualShaderNodeCustom::_is_highend() const {
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return ret;
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}
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void VisualShaderNodeCustom::_set_option_index(int p_option, int p_value) {
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dp_selected_cache[p_option] = p_value;
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update_properties();
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update_ports();
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update_input_port_default_values();
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emit_changed();
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}
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int VisualShaderNodeCustom::get_option_index(int p_option) const {
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if (!dp_selected_cache.has(p_option)) {
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return 0;
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}
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return dp_selected_cache[p_option];
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}
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void VisualShaderNodeCustom::_bind_methods() {
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GDVIRTUAL_BIND(_get_name);
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GDVIRTUAL_BIND(_get_description);
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@ -673,10 +759,15 @@ void VisualShaderNodeCustom::_bind_methods() {
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GDVIRTUAL_BIND(_get_input_port_count);
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GDVIRTUAL_BIND(_get_input_port_type, "port");
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GDVIRTUAL_BIND(_get_input_port_name, "port");
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GDVIRTUAL_BIND(_get_input_port_default_value, "port");
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GDVIRTUAL_BIND(_get_default_input_port, "type");
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GDVIRTUAL_BIND(_get_output_port_count);
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GDVIRTUAL_BIND(_get_output_port_type, "port");
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GDVIRTUAL_BIND(_get_output_port_name, "port");
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GDVIRTUAL_BIND(_get_property_count);
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GDVIRTUAL_BIND(_get_property_name, "index");
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GDVIRTUAL_BIND(_get_property_default_index, "index");
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GDVIRTUAL_BIND(_get_property_options, "index");
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GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type");
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GDVIRTUAL_BIND(_get_func_code, "mode", "type");
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GDVIRTUAL_BIND(_get_global_code, "mode");
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@ -686,8 +777,14 @@ void VisualShaderNodeCustom::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
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ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
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ClassDB::bind_method(D_METHOD("_set_input_port_default_value", "port", "value"), &VisualShaderNodeCustom::_set_input_port_default_value);
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ClassDB::bind_method(D_METHOD("_set_option_index", "option", "value"), &VisualShaderNodeCustom::_set_option_index);
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ClassDB::bind_method(D_METHOD("_set_properties", "properties"), &VisualShaderNodeCustom::_set_properties);
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ClassDB::bind_method(D_METHOD("_get_properties"), &VisualShaderNodeCustom::_get_properties);
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ClassDB::bind_method(D_METHOD("get_option_index", "option"), &VisualShaderNodeCustom::get_option_index);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_properties", "_get_properties");
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}
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VisualShaderNodeCustom::VisualShaderNodeCustom() {
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@ -257,12 +257,12 @@ class VisualShaderNode : public Resource {
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int port_preview = -1;
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HashMap<int, Variant> default_input_values;
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HashMap<int, bool> connected_input_ports;
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HashMap<int, int> connected_output_ports;
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HashMap<int, bool> expanded_output_ports;
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protected:
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HashMap<int, Variant> default_input_values;
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bool simple_decl = true;
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bool disabled = false;
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bool closable = false;
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@ -363,8 +363,19 @@ class VisualShaderNodeCustom : public VisualShaderNode {
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bool is_initialized = false;
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List<Port> input_ports;
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List<Port> output_ports;
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struct Property {
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String name;
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};
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struct DropDownListProperty : public Property {
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Vector<String> options;
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};
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HashMap<int, int> dp_selected_cache;
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HashMap<int, int> dp_default_cache;
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List<DropDownListProperty> dp_props;
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String properties;
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friend class VisualShaderEditor;
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friend class VisualShaderGraphPlugin;
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protected:
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virtual String get_caption() const override;
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@ -390,10 +401,15 @@ protected:
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GDVIRTUAL0RC(int, _get_input_port_count)
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GDVIRTUAL1RC(PortType, _get_input_port_type, int)
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GDVIRTUAL1RC(String, _get_input_port_name, int)
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GDVIRTUAL1RC(Variant, _get_input_port_default_value, int)
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GDVIRTUAL1RC(int, _get_default_input_port, PortType)
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GDVIRTUAL0RC(int, _get_output_port_count)
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GDVIRTUAL1RC(PortType, _get_output_port_type, int)
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GDVIRTUAL1RC(String, _get_output_port_name, int)
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GDVIRTUAL0RC(int, _get_property_count)
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GDVIRTUAL1RC(String, _get_property_name, int)
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GDVIRTUAL1RC(int, _get_property_default_index, int)
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GDVIRTUAL1RC(Vector<String>, _get_property_options, int)
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GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
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GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type)
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GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
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@ -414,16 +430,24 @@ protected:
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public:
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VisualShaderNodeCustom();
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void update_property_default_values();
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void update_input_port_default_values();
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void update_ports();
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void update_properties();
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bool _is_initialized();
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void _set_initialized(bool p_enabled);
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void _set_properties(const String &p_properties);
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String _get_properties() const;
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String _get_name() const;
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String _get_description() const;
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String _get_category() const;
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PortType _get_return_icon_type() const;
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bool _is_highend() const;
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void _set_option_index(int p_op, int p_index);
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int get_option_index(int p_op) const;
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};
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/////
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