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https://github.com/godotengine/godot.git
synced 2024-11-26 22:23:04 +00:00
Fix internal assembly load from
- Also make sure we load API assemblies from 'res://.mono/assemblies/'.
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parent
6312f18f8e
commit
454b933106
@ -191,21 +191,21 @@ Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, c
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if (has_extension) {
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path = search_dir.plus_file(ref_name);
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if (FileAccess::exists(path)) {
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GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), search_dir, ref_aname, &ref_assembly, true);
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GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), path, &ref_assembly, true);
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if (ref_assembly != NULL)
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break;
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}
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} else {
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path = search_dir.plus_file(ref_name + ".dll");
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if (FileAccess::exists(path)) {
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GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
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GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true);
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if (ref_assembly != NULL)
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break;
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}
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path = search_dir.plus_file(ref_name + ".exe");
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if (FileAccess::exists(path)) {
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GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
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GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true);
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if (ref_assembly != NULL)
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break;
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}
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@ -378,34 +378,24 @@ GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
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bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
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return load_assembly_from(p_name, String(), r_assembly, p_refonly);
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}
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bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
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return load_assembly_from(p_name, String(), p_aname, r_assembly, p_refonly);
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}
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bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, GDMonoAssembly **r_assembly, bool p_refonly) {
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CRASH_COND(!r_assembly);
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MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
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bool result = load_assembly_from(p_name, p_basedir, aname, r_assembly, p_refonly);
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bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
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mono_assembly_name_free(aname);
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mono_free(aname);
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return result;
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}
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bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
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bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
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CRASH_COND(!r_assembly);
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print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
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MonoImageOpenStatus status = MONO_IMAGE_OK;
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MonoAssembly *assembly = mono_assembly_load_full(p_aname, p_basedir.length() ? p_basedir.utf8().get_data() : NULL, &status, p_refonly);
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MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
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if (!assembly)
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return false;
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@ -426,6 +416,32 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, M
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return true;
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}
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bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly) {
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CRASH_COND(!r_assembly);
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print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
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GDMonoAssembly *assembly = GDMonoAssembly::load_from(p_name, p_path, p_refonly);
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if (!assembly)
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return false;
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#ifdef DEBUG_ENABLED
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uint32_t domain_id = mono_domain_get_id(mono_domain_get());
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GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
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ERR_FAIL_COND_V(stored_assembly == NULL, false);
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ERR_FAIL_COND_V(*stored_assembly != assembly, false);
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#endif
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*r_assembly = assembly;
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print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
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return true;
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}
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APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) {
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APIAssembly::Version api_assembly_version;
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@ -481,7 +497,14 @@ bool GDMono::_load_core_api_assembly() {
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}
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#endif
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bool success = load_assembly(API_ASSEMBLY_NAME, &core_api_assembly);
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String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll");
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if (!FileAccess::exists(assembly_path))
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return false;
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bool success = load_assembly_from(API_ASSEMBLY_NAME,
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assembly_path,
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&core_api_assembly);
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if (success) {
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#ifdef MONO_GLUE_ENABLED
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@ -511,7 +534,14 @@ bool GDMono::_load_editor_api_assembly() {
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return false;
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}
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bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
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String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
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if (!FileAccess::exists(assembly_path))
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return false;
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bool success = load_assembly_from(EDITOR_API_ASSEMBLY_NAME,
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assembly_path,
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&editor_api_assembly);
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if (success) {
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#ifdef MONO_GLUE_ENABLED
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@ -199,8 +199,7 @@ public:
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bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
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bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
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bool load_assembly_from(const String &p_name, const String &p_basedir, GDMonoAssembly **r_assembly, bool p_refonly = false);
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bool load_assembly_from(const String &p_name, const String &p_basedir, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
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bool load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly = false);
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Error finalize_and_unload_domain(MonoDomain *p_domain);
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@ -457,6 +457,20 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class)
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return match;
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}
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GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_path, bool p_refonly) {
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GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name);
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if (loaded_asm)
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return *loaded_asm;
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#ifdef DEBUG_ENABLED
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CRASH_COND(!FileAccess::exists(p_path));
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#endif
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no_search = true;
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GDMonoAssembly *res = _load_assembly_from(p_name, p_path, p_refonly);
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no_search = false;
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return res;
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}
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GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
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loaded = false;
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@ -128,6 +128,8 @@ public:
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static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String());
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static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
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GDMonoAssembly(const String &p_name, const String &p_path = String());
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~GDMonoAssembly();
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};
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