From 451d0999ca4eaea52b36a7f4cf4ef306340b3928 Mon Sep 17 00:00:00 2001 From: shak2 Date: Sat, 15 Jun 2024 15:45:21 +0100 Subject: [PATCH] Fix description of `Vector2/3.dot` A 90 degree angle is a right angle. --- doc/classes/Vector2.xml | 2 +- doc/classes/Vector3.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index a7df54e8807..78183ae36ce 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -196,7 +196,7 @@ Returns the dot product of this vector and [param with]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player. - The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees. + The dot product will be [code]0[/code] for a right angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees. When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned. [b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]. diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1692ba3ece4..c04fcd0b24d 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -171,7 +171,7 @@ Returns the dot product of this vector and [param with]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player. - The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees. + The dot product will be [code]0[/code] for a right angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees. When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned. [b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].