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Physics Interpolation - Fix 2D skinning
2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
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@ -29,6 +29,8 @@
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/**************************************************************************/
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#include "skeleton_2d.h"
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#include "core/engine.h"
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#include "core/math/transform_interpolator.h"
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void Bone2D::_order_changed_in_parent() {
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if (skeleton) {
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@ -270,20 +272,76 @@ Bone2D *Skeleton2D::get_bone(int p_idx) {
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return bones[p_idx].bone;
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}
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void Skeleton2D::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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if (bone_setup_dirty) {
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_update_bone_setup();
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}
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if (transform_dirty) {
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_update_transform();
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}
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void Skeleton2D::_update_process_mode() {
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bool process = is_physics_interpolated_and_enabled() && is_visible_in_tree();
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request_ready();
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set_process_internal(process);
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set_physics_process_internal(process);
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}
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void Skeleton2D::_ensure_update_interpolation_data() {
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uint64_t tick = Engine::get_singleton()->get_physics_frames();
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if (_interpolation_data.last_update_physics_tick != tick) {
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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_interpolation_data.last_update_physics_tick = tick;
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}
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}
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if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
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VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
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void Skeleton2D::_physics_interpolated_changed() {
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_update_process_mode();
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}
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void Skeleton2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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if (bone_setup_dirty) {
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_update_bone_setup();
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}
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if (transform_dirty) {
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_update_transform();
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}
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request_ready();
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} break;
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case NOTIFICATION_ENTER_TREE: {
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_update_process_mode();
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if (is_physics_interpolated_and_enabled()) {
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_interpolation_data.xform_curr = get_global_transform();
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (is_physics_interpolated_and_enabled()) {
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_ensure_update_interpolation_data();
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if (Engine::get_singleton()->is_in_physics_frame()) {
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_interpolation_data.xform_curr = get_global_transform();
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}
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} else {
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VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
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}
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} break;
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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_interpolation_data.xform_curr = get_global_transform();
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (is_physics_interpolated_and_enabled()) {
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_ensure_update_interpolation_data();
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_interpolation_data.xform_curr = get_global_transform();
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}
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (is_physics_interpolated_and_enabled()) {
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Transform2D res;
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TransformInterpolator::interpolate_transform_2d(_interpolation_data.xform_prev, _interpolation_data.xform_curr, res, Engine::get_singleton()->get_physics_interpolation_fraction());
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VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, res);
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_process_mode();
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} break;
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}
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}
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@ -101,10 +101,21 @@ class Skeleton2D : public Node2D {
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RID skeleton;
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void _update_process_mode();
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void _ensure_update_interpolation_data();
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struct InterpolationData {
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Transform2D xform_curr;
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Transform2D xform_prev;
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uint32_t last_update_physics_tick = UINT32_MAX;
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} _interpolation_data;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual void _physics_interpolated_changed();
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public:
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int get_bone_count() const;
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Bone2D *get_bone(int p_idx);
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