diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 6c169511863..59ccd30366b 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -1032,7 +1032,7 @@ void CodeTextEditor::update_editor_settings() { text_editor->set_v_scroll_speed(EDITOR_GET("text_editor/behavior/navigation/v_scroll_speed")); text_editor->set_drag_and_drop_selection_enabled(EDITOR_GET("text_editor/behavior/navigation/drag_and_drop_selection")); - // Behavior: indent + // Behavior: Indent set_indent_using_spaces(EDITOR_GET("text_editor/behavior/indent/type")); text_editor->set_indent_size(EDITOR_GET("text_editor/behavior/indent/size")); text_editor->set_auto_indent_enabled(EDITOR_GET("text_editor/behavior/indent/auto_indent")); diff --git a/editor/editor_native_shader_source_visualizer.cpp b/editor/editor_native_shader_source_visualizer.cpp index 4a0fc235a51..0e3e44bb7e3 100644 --- a/editor/editor_native_shader_source_visualizer.cpp +++ b/editor/editor_native_shader_source_visualizer.cpp @@ -30,7 +30,43 @@ #include "editor_native_shader_source_visualizer.h" +#include "editor/code_editor.h" +#include "editor/editor_settings.h" +#include "editor/themes/editor_scale.h" #include "scene/gui/text_edit.h" +#include "servers/rendering/shader_language.h" + +void EditorNativeShaderSourceVisualizer::_load_theme_settings() { + syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); + syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); + syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color")); + syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color")); + + syntax_highlighter->clear_keyword_colors(); + + List keywords; + ShaderLanguage::get_keyword_list(&keywords); + const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); + + for (const String &keyword : keywords) { + if (ShaderLanguage::is_control_flow_keyword(keyword)) { + syntax_highlighter->add_keyword_color(keyword, control_flow_keyword_color); + } else { + syntax_highlighter->add_keyword_color(keyword, keyword_color); + } + } + + // Colorize comments. + const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); + syntax_highlighter->clear_color_regions(); + syntax_highlighter->add_color_region("/*", "*/", comment_color, false); + syntax_highlighter->add_color_region("//", "", comment_color, true); + + // Colorize preprocessor statements. + const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); + syntax_highlighter->add_color_region("#", "", user_type_color, true); +} void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) { if (versions) { @@ -40,6 +76,8 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) { RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader); + _load_theme_settings(); + versions = memnew(TabContainer); versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER); versions->set_v_size_flags(Control::SIZE_EXPAND_FILL); @@ -52,13 +90,55 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) { vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL); versions->add_child(vtab); for (int j = 0; j < nsc.versions[i].stages.size(); j++) { - TextEdit *vtext = memnew(TextEdit); - vtext->set_editable(false); - vtext->set_name(nsc.versions[i].stages[j].name); - vtext->set_text(nsc.versions[i].stages[j].code); - vtext->set_v_size_flags(Control::SIZE_EXPAND_FILL); - vtext->set_h_size_flags(Control::SIZE_EXPAND_FILL); - vtab->add_child(vtext); + CodeEdit *code_edit = memnew(CodeEdit); + code_edit->set_editable(false); + code_edit->set_syntax_highlighter(syntax_highlighter); + code_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); + code_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", "EditorFonts")); + code_edit->add_theme_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 6)); + + // Appearance: Caret + code_edit->set_caret_type((TextEdit::CaretType)EDITOR_GET("text_editor/appearance/caret/type").operator int()); + code_edit->set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink")); + code_edit->set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval")); + code_edit->set_highlight_current_line(EDITOR_GET("text_editor/appearance/caret/highlight_current_line")); + code_edit->set_highlight_all_occurrences(EDITOR_GET("text_editor/appearance/caret/highlight_all_occurrences")); + + // Appearance: Gutters + code_edit->set_draw_line_numbers(EDITOR_GET("text_editor/appearance/gutters/show_line_numbers")); + code_edit->set_line_numbers_zero_padded(EDITOR_GET("text_editor/appearance/gutters/line_numbers_zero_padded")); + + // Appearance: Minimap + code_edit->set_draw_minimap(EDITOR_GET("text_editor/appearance/minimap/show_minimap")); + code_edit->set_minimap_width((int)EDITOR_GET("text_editor/appearance/minimap/minimap_width") * EDSCALE); + + // Appearance: Lines + code_edit->set_line_folding_enabled(EDITOR_GET("text_editor/appearance/lines/code_folding")); + code_edit->set_draw_fold_gutter(EDITOR_GET("text_editor/appearance/lines/code_folding")); + code_edit->set_line_wrapping_mode((TextEdit::LineWrappingMode)EDITOR_GET("text_editor/appearance/lines/word_wrap").operator int()); + code_edit->set_autowrap_mode((TextServer::AutowrapMode)EDITOR_GET("text_editor/appearance/lines/autowrap_mode").operator int()); + + // Appearance: Whitespace + code_edit->set_draw_tabs(EDITOR_GET("text_editor/appearance/whitespace/draw_tabs")); + code_edit->set_draw_spaces(EDITOR_GET("text_editor/appearance/whitespace/draw_spaces")); + code_edit->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing")); + + // Behavior: Navigation + code_edit->set_scroll_past_end_of_file_enabled(EDITOR_GET("text_editor/behavior/navigation/scroll_past_end_of_file")); + code_edit->set_smooth_scroll_enabled(EDITOR_GET("text_editor/behavior/navigation/smooth_scrolling")); + code_edit->set_v_scroll_speed(EDITOR_GET("text_editor/behavior/navigation/v_scroll_speed")); + code_edit->set_drag_and_drop_selection_enabled(EDITOR_GET("text_editor/behavior/navigation/drag_and_drop_selection")); + + // Behavior: Indent + code_edit->set_indent_size(EDITOR_GET("text_editor/behavior/indent/size")); + code_edit->set_auto_indent_enabled(EDITOR_GET("text_editor/behavior/indent/auto_indent")); + code_edit->set_indent_wrapped_lines(EDITOR_GET("text_editor/behavior/indent/indent_wrapped_lines")); + + code_edit->set_name(nsc.versions[i].stages[j].name); + code_edit->set_text(nsc.versions[i].stages[j].code); + code_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL); + code_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); + vtab->add_child(code_edit); } } add_child(versions); @@ -68,7 +148,10 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) { void EditorNativeShaderSourceVisualizer::_bind_methods() { ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader); } + EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() { + syntax_highlighter.instantiate(); + add_to_group("_native_shader_source_visualizer"); set_title(TTR("Native Shader Source Inspector")); } diff --git a/editor/editor_native_shader_source_visualizer.h b/editor/editor_native_shader_source_visualizer.h index 00f314da7da..8ae942da7c9 100644 --- a/editor/editor_native_shader_source_visualizer.h +++ b/editor/editor_native_shader_source_visualizer.h @@ -33,11 +33,14 @@ #include "scene/gui/dialogs.h" #include "scene/gui/tab_container.h" +#include "scene/resources/syntax_highlighter.h" class EditorNativeShaderSourceVisualizer : public AcceptDialog { GDCLASS(EditorNativeShaderSourceVisualizer, AcceptDialog) TabContainer *versions = nullptr; + Ref syntax_highlighter; + void _load_theme_settings(); void _inspect_shader(RID p_shader); protected: