mirror of
https://github.com/godotengine/godot.git
synced 2024-12-16 08:03:42 +00:00
Fix missing null check in Mono Binding of GD.print
(cherry picked from commit 6b9c22542f
)
This commit is contained in:
parent
cbeb22eb73
commit
447acafa97
@ -83,7 +83,7 @@ namespace Godot
|
||||
|
||||
public static void Print(params object[] what)
|
||||
{
|
||||
godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
|
||||
godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString()));
|
||||
}
|
||||
|
||||
public static void PrintStack()
|
||||
|
Loading…
Reference in New Issue
Block a user