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Fix the 3D grid flickering when the origin is enabled
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@ -4352,10 +4352,13 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
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bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
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is_checked = !is_checked;
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VisualServer::get_singleton()->instance_set_visible(origin_instance, is_checked);
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origin_enabled = !is_checked;
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VisualServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
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// Update the grid since its appearance depends on whether the origin is enabled
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_finish_grid();
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_init_grid();
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), is_checked);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
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} break;
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case MENU_VIEW_GRID: {
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@ -4778,7 +4781,11 @@ void SpatialEditor::_init_grid() {
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Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
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Color line_color = secondary_grid_color;
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if (j % primary_grid_steps == 0) {
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if (origin_enabled && j == 0) {
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// Don't draw the center lines of the grid if the origin is enabled
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// The origin would overlap the grid lines in this case, causing flickering
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continue;
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} else if (j % primary_grid_steps == 0) {
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line_color = primary_grid_color;
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}
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@ -508,6 +508,7 @@ private:
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RID origin;
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RID origin_instance;
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bool origin_enabled;
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RID grid[3];
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RID grid_instance[3];
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bool grid_visible[3]; //currently visible
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