From 9d0302d70861d8d2d36928080d6689d7d8b9a8c6 Mon Sep 17 00:00:00 2001 From: ACB Date: Sun, 14 Jan 2024 09:22:52 +0100 Subject: [PATCH] Make CharacterBody properties public --- scene/2d/physics_body_2d.h | 76 ++++++++++++++++++------------------- scene/3d/physics_body_3d.h | 78 +++++++++++++++++++------------------- 2 files changed, 77 insertions(+), 77 deletions(-) diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index f5448ead408..208e72c40ff 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -362,44 +362,6 @@ public: int get_slide_collision_count() const; PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; - CharacterBody2D(); - ~CharacterBody2D(); - -private: - real_t margin = 0.08; - MotionMode motion_mode = MOTION_MODE_GROUNDED; - PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; - - bool floor_constant_speed = false; - bool floor_stop_on_slope = true; - bool floor_block_on_wall = true; - bool slide_on_ceiling = true; - int max_slides = 4; - int platform_layer = 0; - real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); - real_t floor_snap_length = 1; - real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); - Vector2 up_direction = Vector2(0.0, -1.0); - uint32_t platform_floor_layers = UINT32_MAX; - uint32_t platform_wall_layers = 0; - Vector2 velocity; - - Vector2 floor_normal; - Vector2 platform_velocity; - Vector2 wall_normal; - Vector2 last_motion; - Vector2 previous_position; - Vector2 real_velocity; - - RID platform_rid; - ObjectID platform_object_id; - bool on_floor = false; - bool on_ceiling = false; - bool on_wall = false; - - Vector motion_results; - Vector> slide_colliders; - void set_safe_margin(real_t p_margin); real_t get_safe_margin() const; @@ -439,6 +401,44 @@ private: void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); PlatformOnLeave get_platform_on_leave() const; + CharacterBody2D(); + ~CharacterBody2D(); + +private: + real_t margin = 0.08; + MotionMode motion_mode = MOTION_MODE_GROUNDED; + PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; + + bool floor_constant_speed = false; + bool floor_stop_on_slope = true; + bool floor_block_on_wall = true; + bool slide_on_ceiling = true; + int max_slides = 4; + int platform_layer = 0; + real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); + real_t floor_snap_length = 1; + real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); + Vector2 up_direction = Vector2(0.0, -1.0); + uint32_t platform_floor_layers = UINT32_MAX; + uint32_t platform_wall_layers = 0; + Vector2 velocity; + + Vector2 floor_normal; + Vector2 platform_velocity; + Vector2 wall_normal; + Vector2 last_motion; + Vector2 previous_position; + Vector2 real_velocity; + + RID platform_rid; + ObjectID platform_object_id; + bool on_floor = false; + bool on_ceiling = false; + bool on_wall = false; + + Vector motion_results; + Vector> slide_colliders; + void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 9798fc48450..e8d5ef2103c 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -381,6 +381,45 @@ public: int get_slide_collision_count() const; PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const; + void set_safe_margin(real_t p_margin); + real_t get_safe_margin() const; + + bool is_floor_stop_on_slope_enabled() const; + void set_floor_stop_on_slope_enabled(bool p_enabled); + + bool is_floor_constant_speed_enabled() const; + void set_floor_constant_speed_enabled(bool p_enabled); + + bool is_floor_block_on_wall_enabled() const; + void set_floor_block_on_wall_enabled(bool p_enabled); + + bool is_slide_on_ceiling_enabled() const; + void set_slide_on_ceiling_enabled(bool p_enabled); + + int get_max_slides() const; + void set_max_slides(int p_max_slides); + + real_t get_floor_max_angle() const; + void set_floor_max_angle(real_t p_radians); + + real_t get_floor_snap_length(); + void set_floor_snap_length(real_t p_floor_snap_length); + + real_t get_wall_min_slide_angle() const; + void set_wall_min_slide_angle(real_t p_radians); + + uint32_t get_platform_floor_layers() const; + void set_platform_floor_layers(const uint32_t p_exclude_layer); + + uint32_t get_platform_wall_layers() const; + void set_platform_wall_layers(const uint32_t p_exclude_layer); + + void set_motion_mode(MotionMode p_mode); + MotionMode get_motion_mode() const; + + void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); + PlatformOnLeave get_platform_on_leave() const; + CharacterBody3D(); ~CharacterBody3D(); @@ -435,45 +474,6 @@ private: Vector motion_results; Vector> slide_colliders; - void set_safe_margin(real_t p_margin); - real_t get_safe_margin() const; - - bool is_floor_stop_on_slope_enabled() const; - void set_floor_stop_on_slope_enabled(bool p_enabled); - - bool is_floor_constant_speed_enabled() const; - void set_floor_constant_speed_enabled(bool p_enabled); - - bool is_floor_block_on_wall_enabled() const; - void set_floor_block_on_wall_enabled(bool p_enabled); - - bool is_slide_on_ceiling_enabled() const; - void set_slide_on_ceiling_enabled(bool p_enabled); - - int get_max_slides() const; - void set_max_slides(int p_max_slides); - - real_t get_floor_max_angle() const; - void set_floor_max_angle(real_t p_radians); - - real_t get_floor_snap_length(); - void set_floor_snap_length(real_t p_floor_snap_length); - - real_t get_wall_min_slide_angle() const; - void set_wall_min_slide_angle(real_t p_radians); - - uint32_t get_platform_floor_layers() const; - void set_platform_floor_layers(const uint32_t p_exclude_layer); - - uint32_t get_platform_wall_layers() const; - void set_platform_wall_layers(const uint32_t p_exclude_layer); - - void set_motion_mode(MotionMode p_mode); - MotionMode get_motion_mode() const; - - void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); - PlatformOnLeave get_platform_on_leave() const; - void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);