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Merge pull request #22090 from godotengine/break-the-chains-of-scrollbar
Rename ScrollBar's drag_slave to drag_node
This commit is contained in:
commit
43a1b93d71
@ -29,12 +29,13 @@
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/*************************************************************************/
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#include "rich_text_label.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "scene/scene_string_names.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#endif
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RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
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@ -2295,7 +2296,7 @@ RichTextLabel::RichTextLabel() {
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vscroll = memnew(VScrollBar);
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add_child(vscroll);
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vscroll->set_drag_slave(String(".."));
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vscroll->set_drag_node(String(".."));
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vscroll->set_step(1);
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vscroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
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vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
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@ -300,24 +300,24 @@ void ScrollBar::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (has_node(drag_slave_path)) {
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Node *n = get_node(drag_slave_path);
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drag_slave = Object::cast_to<Control>(n);
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if (has_node(drag_node_path)) {
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Node *n = get_node(drag_node_path);
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drag_node = Object::cast_to<Control>(n);
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}
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if (drag_slave) {
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drag_slave->connect("gui_input", this, "_drag_slave_input");
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drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);
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if (drag_node) {
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drag_node->connect("gui_input", this, "_drag_node_input");
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drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT);
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}
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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if (drag_slave) {
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drag_slave->disconnect("gui_input", this, "_drag_slave_input");
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drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit");
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if (drag_node) {
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drag_node->disconnect("gui_input", this, "_drag_node_input");
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drag_node->disconnect("tree_exiting", this, "_drag_node_exit");
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}
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drag_slave = NULL;
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drag_node = NULL;
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}
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if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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@ -337,12 +337,13 @@ void ScrollBar::_notification(int p_what) {
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scrolling = false;
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set_physics_process_internal(false);
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}
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} else if (drag_slave_touching) {
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if (drag_slave_touching_deaccel) {
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} else if (drag_node_touching) {
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if (drag_node_touching_deaccel) {
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Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
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pos += drag_slave_speed * get_physics_process_delta_time();
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pos += drag_node_speed * get_physics_process_delta_time();
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bool turnoff = false;
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@ -360,15 +361,15 @@ void ScrollBar::_notification(int p_what) {
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set_value(pos.x);
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float sgn_x = drag_slave_speed.x < 0 ? -1 : 1;
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float val_x = Math::abs(drag_slave_speed.x);
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float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
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float val_x = Math::abs(drag_node_speed.x);
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val_x -= 1000 * get_physics_process_delta_time();
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if (val_x < 0) {
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turnoff = true;
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}
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drag_slave_speed.x = sgn_x * val_x;
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drag_node_speed.x = sgn_x * val_x;
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} else {
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@ -384,29 +385,29 @@ void ScrollBar::_notification(int p_what) {
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set_value(pos.y);
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float sgn_y = drag_slave_speed.y < 0 ? -1 : 1;
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float val_y = Math::abs(drag_slave_speed.y);
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float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
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float val_y = Math::abs(drag_node_speed.y);
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val_y -= 1000 * get_physics_process_delta_time();
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if (val_y < 0) {
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turnoff = true;
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}
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drag_slave_speed.y = sgn_y * val_y;
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drag_node_speed.y = sgn_y * val_y;
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}
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if (turnoff) {
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set_physics_process_internal(false);
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drag_slave_touching = false;
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drag_slave_touching_deaccel = false;
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drag_node_touching = false;
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drag_node_touching_deaccel = false;
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}
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} else {
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if (time_since_motion == 0 || time_since_motion > 0.1) {
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Vector2 diff = drag_slave_accum - last_drag_slave_accum;
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last_drag_slave_accum = drag_slave_accum;
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drag_slave_speed = diff / get_physics_process_delta_time();
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Vector2 diff = drag_node_accum - last_drag_node_accum;
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last_drag_node_accum = drag_node_accum;
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drag_node_speed = diff / get_physics_process_delta_time();
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}
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time_since_motion += get_physics_process_delta_time();
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@ -544,15 +545,15 @@ float ScrollBar::get_custom_step() const {
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return custom_step;
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}
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void ScrollBar::_drag_slave_exit() {
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void ScrollBar::_drag_node_exit() {
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if (drag_slave) {
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drag_slave->disconnect("gui_input", this, "_drag_slave_input");
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if (drag_node) {
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drag_node->disconnect("gui_input", this, "_drag_node_input");
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}
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drag_slave = NULL;
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drag_node = NULL;
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}
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void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
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void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
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Ref<InputEventMouseButton> mb = p_input;
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@ -563,43 +564,30 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
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if (mb->is_pressed()) {
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if (drag_slave_touching) {
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set_physics_process_internal(false);
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drag_slave_touching_deaccel = false;
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drag_slave_touching = false;
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drag_slave_speed = Vector2();
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drag_slave_accum = Vector2();
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last_drag_slave_accum = Vector2();
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drag_slave_from = Vector2();
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}
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drag_node_speed = Vector2();
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drag_node_accum = Vector2();
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last_drag_node_accum = Vector2();
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drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
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if (true) {
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drag_slave_speed = Vector2();
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drag_slave_accum = Vector2();
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last_drag_slave_accum = Vector2();
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//drag_slave_from=Vector2(h_scroll->get_val(),v_scroll->get_val());
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drag_slave_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
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drag_node_touching = OS::get_singleton()->has_touchscreen_ui_hint();
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drag_node_touching_deaccel = false;
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time_since_motion = 0;
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drag_slave_touching = OS::get_singleton()->has_touchscreen_ui_hint();
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drag_slave_touching_deaccel = false;
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if (drag_node_touching) {
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set_physics_process_internal(true);
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time_since_motion = 0;
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if (drag_slave_touching) {
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set_physics_process_internal(true);
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time_since_motion = 0;
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}
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}
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} else {
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if (drag_slave_touching) {
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if (drag_node_touching) {
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if (drag_slave_speed == Vector2()) {
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drag_slave_touching_deaccel = false;
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drag_slave_touching = false;
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if (drag_node_speed == Vector2()) {
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drag_node_touching_deaccel = false;
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drag_node_touching = false;
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set_physics_process_internal(false);
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} else {
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drag_slave_touching_deaccel = true;
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drag_node_touching_deaccel = true;
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}
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}
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}
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@ -609,60 +597,54 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
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if (mm.is_valid()) {
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if (drag_slave_touching && !drag_slave_touching_deaccel) {
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if (drag_node_touching && !drag_node_touching_deaccel) {
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Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
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drag_slave_accum -= motion;
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Vector2 diff = drag_slave_from + drag_slave_accum;
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drag_node_accum -= motion;
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Vector2 diff = drag_node_from + drag_node_accum;
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if (orientation == HORIZONTAL)
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set_value(diff.x);
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/*
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else
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drag_slave_accum.x=0;
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*/
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if (orientation == VERTICAL)
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set_value(diff.y);
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/*
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else
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drag_slave_accum.y=0;
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*/
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time_since_motion = 0;
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}
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}
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}
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void ScrollBar::set_drag_slave(const NodePath &p_path) {
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void ScrollBar::set_drag_node(const NodePath &p_path) {
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if (is_inside_tree()) {
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if (drag_slave) {
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drag_slave->disconnect("gui_input", this, "_drag_slave_input");
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drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit");
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if (drag_node) {
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drag_node->disconnect("gui_input", this, "_drag_node_input");
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drag_node->disconnect("tree_exiting", this, "_drag_node_exit");
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}
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}
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drag_slave = NULL;
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drag_slave_path = p_path;
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drag_node = NULL;
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drag_node_path = p_path;
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if (is_inside_tree()) {
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if (has_node(p_path)) {
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Node *n = get_node(p_path);
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drag_slave = Object::cast_to<Control>(n);
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drag_node = Object::cast_to<Control>(n);
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}
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if (drag_slave) {
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drag_slave->connect("gui_input", this, "_drag_slave_input");
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drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);
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if (drag_node) {
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drag_node->connect("gui_input", this, "_drag_node_input");
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drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT);
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}
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}
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}
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NodePath ScrollBar::get_drag_slave() const {
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NodePath ScrollBar::get_drag_node() const {
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return drag_slave_path;
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return drag_node_path;
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}
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void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
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@ -678,8 +660,8 @@ void ScrollBar::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input);
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ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
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ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);
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ClassDB::bind_method(D_METHOD("_drag_slave_input"), &ScrollBar::_drag_slave_input);
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ClassDB::bind_method(D_METHOD("_drag_slave_exit"), &ScrollBar::_drag_slave_exit);
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ClassDB::bind_method(D_METHOD("_drag_node_input"), &ScrollBar::_drag_node_input);
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ClassDB::bind_method(D_METHOD("_drag_node_exit"), &ScrollBar::_drag_node_exit);
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ADD_SIGNAL(MethodInfo("scrolling"));
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@ -691,13 +673,13 @@ ScrollBar::ScrollBar(Orientation p_orientation) {
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orientation = p_orientation;
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highlight = HIGHLIGHT_NONE;
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custom_step = -1;
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drag_slave = NULL;
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drag_node = NULL;
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drag.active = false;
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drag_slave_speed = Vector2();
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drag_slave_touching = false;
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drag_slave_touching_deaccel = false;
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drag_node_speed = Vector2();
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drag_node_touching = false;
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drag_node_touching_deaccel = false;
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scrolling = false;
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target_scroll = 0;
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@ -36,6 +36,7 @@
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ScrollBar : public Range {
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GDCLASS(ScrollBar, Range);
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@ -71,25 +72,25 @@ class ScrollBar : public Range {
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static void set_can_focus_by_default(bool p_can_focus);
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Node *drag_slave;
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NodePath drag_slave_path;
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Node *drag_node;
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NodePath drag_node_path;
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Vector2 drag_slave_speed;
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Vector2 drag_slave_accum;
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Vector2 drag_slave_from;
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Vector2 last_drag_slave_accum;
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float last_drag_slave_time;
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Vector2 drag_node_speed;
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Vector2 drag_node_accum;
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Vector2 drag_node_from;
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Vector2 last_drag_node_accum;
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float last_drag_node_time;
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float time_since_motion;
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bool drag_slave_touching;
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bool drag_slave_touching_deaccel;
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bool drag_node_touching;
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bool drag_node_touching_deaccel;
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bool click_handled;
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bool scrolling;
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double target_scroll;
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bool smooth_scroll_enabled;
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void _drag_slave_exit();
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void _drag_slave_input(const Ref<InputEvent> &p_input);
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void _drag_node_exit();
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void _drag_node_input(const Ref<InputEvent> &p_input);
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void _gui_input(Ref<InputEvent> p_event);
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@ -102,8 +103,8 @@ public:
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void set_custom_step(float p_custom_step);
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float get_custom_step() const;
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void set_drag_slave(const NodePath &p_path);
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NodePath get_drag_slave() const;
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void set_drag_node(const NodePath &p_path);
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NodePath get_drag_node() const;
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void set_smooth_scroll_enabled(bool p_enable);
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bool is_smooth_scroll_enabled() const;
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