diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index 300cb4bfd64..60ac499d253 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -42,6 +42,15 @@
Returns [code]true[/code] of the filesystem is being scanned.
+
+
+
+
+ Reimports a set of files. Call this if these files or their [code].import[/code] files were directly edited by script or an external program.
+ If the file type changed or the file was newly created, use [method update_file] or [method scan].
+ [b]Note:[/b] This function blocks until the import is finished. However, the main loop iteration, including timers and [method Node._process], will occur during the import process due to progress bar updates. Avoid calls to [method reimport_files] or [method scan] while an import is in progress.
+
+
@@ -58,7 +67,8 @@
- Update a file information. Call this if an external program (not Godot) modified the file.
+ Add a file in an existing directory, or schedule file information to be updated on editor restart. Can be used to update text files saved by an external program.
+ This will not import the file. To reimport, call [method reimport_files] or [method scan] methods.
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 36ac9afca8b..56edb031847 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -2372,6 +2372,7 @@ void EditorFileSystem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_filesystem_path", "path"), &EditorFileSystem::get_filesystem_path);
ClassDB::bind_method(D_METHOD("get_file_type", "path"), &EditorFileSystem::get_file_type);
ClassDB::bind_method(D_METHOD("update_script_classes"), &EditorFileSystem::update_script_classes);
+ ClassDB::bind_method(D_METHOD("reimport_files", "files"), &EditorFileSystem::reimport_files);
ADD_SIGNAL(MethodInfo("filesystem_changed"));
ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));