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Clarify Shapecast safe/unsafe fraction difference
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@ -48,6 +48,7 @@
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<return type="float" />
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<description>
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The fraction from the [ShapeCast2D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
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In ideal conditions this would be the same as [method get_closest_collision_safe_fraction], however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
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</description>
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</method>
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<method name="get_collider" qualifiers="const">
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@ -48,6 +48,7 @@
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<return type="float" />
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<description>
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The fraction from the [ShapeCast3D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
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In ideal conditions this would be the same as [method get_closest_collision_safe_fraction], however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
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</description>
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</method>
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<method name="get_collider" qualifiers="const">
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