Merge pull request #770 from romulox-x/sprite-frame-float

Modified sprite's draw notification call to use floats instead of intege...
This commit is contained in:
Juan Linietsky 2014-10-09 23:46:14 -03:00
commit 43491a8433

View File

@ -64,20 +64,20 @@ void Sprite::_notification(int p_what) {
break;
*/
Size2i s;
Rect2i src_rect;
Size2 s;
Rect2 src_rect;
if (region) {
s=region_rect.size;
src_rect=region_rect;
} else {
s = texture->get_size();
s=s/Size2i(hframes,vframes);
s = Size2(texture->get_size());
s=s/Size2(hframes,vframes);
src_rect.size=s;
src_rect.pos.x+=(frame%hframes)*s.x;
src_rect.pos.y+=(frame/hframes)*s.y;
src_rect.pos.x+=float(frame%hframes)*s.x;
src_rect.pos.y+=float(frame/hframes)*s.y;
}
@ -85,7 +85,7 @@ void Sprite::_notification(int p_what) {
if (centered)
ofs-=s/2;
Rect2i dst_rect(ofs,s);
Rect2 dst_rect(ofs,s);
if (hflip)
dst_rect.size.x=-dst_rect.size.x;