mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Merge pull request #64956 from raulsntos/dotnet/format-ci
Add `dotnet format` to CI to check C# style
This commit is contained in:
commit
4333f785f6
4
.github/workflows/static_checks.yml
vendored
4
.github/workflows/static_checks.yml
vendored
@ -63,3 +63,7 @@ jobs:
|
||||
- name: Style checks via clang-format (clang_format.sh)
|
||||
run: |
|
||||
bash ./misc/scripts/clang_format.sh
|
||||
|
||||
- name: Style checks via dotnet format (dotnet_format.sh)
|
||||
run: |
|
||||
bash ./misc/scripts/dotnet_format.sh
|
||||
|
28
misc/scripts/dotnet_format.sh
Executable file
28
misc/scripts/dotnet_format.sh
Executable file
@ -0,0 +1,28 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# This script runs dotnet format on all relevant files in the repo.
|
||||
# This is the primary script responsible for fixing style violations in C# files.
|
||||
|
||||
set -uo pipefail
|
||||
|
||||
# Loops through all C# projects tracked by Git.
|
||||
git ls-files -- '*.csproj' \
|
||||
':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' |
|
||||
while read -r f; do
|
||||
# Run dotnet format.
|
||||
dotnet format "$f"
|
||||
done
|
||||
|
||||
diff=$(git diff --color)
|
||||
|
||||
# If no diff has been generated all is OK, clean up, and exit.
|
||||
if [ -z "$diff" ] ; then
|
||||
printf "Files in this commit comply with the dotnet format style rules.\n"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# A diff has been created, notify the user, clean up, and exit.
|
||||
printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
|
||||
echo "$diff"
|
||||
printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
|
||||
exit 1
|
@ -94,16 +94,20 @@ namespace Godot.SourceGenerators.Sample
|
||||
[Export] private NodePath field_NodePath = new NodePath("foo");
|
||||
[Export] private RID field_RID;
|
||||
|
||||
[Export] private Godot.Collections.Dictionary field_GodotDictionary =
|
||||
[Export]
|
||||
private Godot.Collections.Dictionary field_GodotDictionary =
|
||||
new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
|
||||
|
||||
[Export] private Godot.Collections.Array field_GodotArray =
|
||||
[Export]
|
||||
private Godot.Collections.Array field_GodotArray =
|
||||
new() { "foo", 10, Vector2.Up, Colors.Chocolate };
|
||||
|
||||
[Export] private Godot.Collections.Dictionary<string, bool> field_GodotGenericDictionary =
|
||||
[Export]
|
||||
private Godot.Collections.Dictionary<string, bool> field_GodotGenericDictionary =
|
||||
new() { { "foo", true }, { "bar", false } };
|
||||
|
||||
[Export] private Godot.Collections.Array<int> field_GodotGenericArray =
|
||||
[Export]
|
||||
private Godot.Collections.Array<int> field_GodotGenericArray =
|
||||
new() { 0, 1, 2, 3, 4, 5, 6 };
|
||||
}
|
||||
}
|
||||
|
@ -94,16 +94,20 @@ namespace Godot.SourceGenerators.Sample
|
||||
[Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
|
||||
[Export] private RID property_RID { get; set; }
|
||||
|
||||
[Export] private Godot.Collections.Dictionary property_GodotDictionary { get; set; } =
|
||||
[Export]
|
||||
private Godot.Collections.Dictionary property_GodotDictionary { get; set; } =
|
||||
new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
|
||||
|
||||
[Export] private Godot.Collections.Array property_GodotArray { get; set; } =
|
||||
[Export]
|
||||
private Godot.Collections.Array property_GodotArray { get; set; } =
|
||||
new() { "foo", 10, Vector2.Up, Colors.Chocolate };
|
||||
|
||||
[Export] private Godot.Collections.Dictionary<string, bool> property_GodotGenericDictionary { get; set; } =
|
||||
[Export]
|
||||
private Godot.Collections.Dictionary<string, bool> property_GodotGenericDictionary { get; set; } =
|
||||
new() { { "foo", true }, { "bar", false } };
|
||||
|
||||
[Export] private Godot.Collections.Array<int> property_GodotGenericArray { get; set; } =
|
||||
[Export]
|
||||
private Godot.Collections.Array<int> property_GodotGenericArray { get; set; } =
|
||||
new() { 0, 1, 2, 3, 4, 5, 6 };
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace GodotTools.Core
|
||||
path = path.Replace('\\', '/');
|
||||
path = path[path.Length - 1] == '/' ? path.Substring(0, path.Length - 1) : path;
|
||||
|
||||
string[] parts = path.Split(new[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
|
||||
string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
|
||||
|
||||
@ -60,7 +60,7 @@ namespace GodotTools.Core
|
||||
|
||||
public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false)
|
||||
{
|
||||
var invalidChars = new List<string> {":", "*", "?", "\"", "<", ">", "|"};
|
||||
var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" };
|
||||
|
||||
if (allowDirSeparator)
|
||||
{
|
||||
|
@ -123,12 +123,16 @@ namespace GodotTools.IdeMessaging
|
||||
|
||||
string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
|
||||
// FileSystemWatcher requires an existing directory
|
||||
if (!Directory.Exists(projectMetadataDir)) {
|
||||
if (!Directory.Exists(projectMetadataDir))
|
||||
{
|
||||
// Check if the non hidden version exists
|
||||
string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
|
||||
if (Directory.Exists(nonHiddenProjectMetadataDir)) {
|
||||
if (Directory.Exists(nonHiddenProjectMetadataDir))
|
||||
{
|
||||
projectMetadataDir = nonHiddenProjectMetadataDir;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
Directory.CreateDirectory(projectMetadataDir);
|
||||
}
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ namespace GodotTools.IdeMessaging
|
||||
clientStream.WriteTimeout = ClientWriteTimeout;
|
||||
|
||||
clientReader = new StreamReader(clientStream, Encoding.UTF8);
|
||||
clientWriter = new StreamWriter(clientStream, Encoding.UTF8) {NewLine = "\n"};
|
||||
clientWriter = new StreamWriter(clientStream, Encoding.UTF8) { NewLine = "\n" };
|
||||
}
|
||||
|
||||
public async Task Process()
|
||||
|
@ -17,7 +17,7 @@ namespace GodotTools.IdeMessaging
|
||||
if (content.Status == MessageStatus.Ok)
|
||||
SetResult(JsonConvert.DeserializeObject<T>(content.Body));
|
||||
else
|
||||
SetResult(new T {Status = content.Status});
|
||||
SetResult(new T { Status = content.Status });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -249,8 +249,8 @@ namespace GodotTools.OpenVisualStudio
|
||||
// Thread call was rejected, so try again.
|
||||
int IOleMessageFilter.RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType)
|
||||
{
|
||||
// flag = SERVERCALL_RETRYLATER
|
||||
if (dwRejectType == 2)
|
||||
// flag = SERVERCALL_RETRYLATER
|
||||
{
|
||||
// Retry the thread call immediately if return >= 0 & < 100
|
||||
return 99;
|
||||
|
@ -76,13 +76,20 @@ namespace GodotTools.Export
|
||||
else
|
||||
{
|
||||
string arch = "";
|
||||
if (features.Contains("x86_64")) {
|
||||
if (features.Contains("x86_64"))
|
||||
{
|
||||
arch = "x86_64";
|
||||
} else if (features.Contains("x86_32")) {
|
||||
}
|
||||
else if (features.Contains("x86_32"))
|
||||
{
|
||||
arch = "x86_32";
|
||||
} else if (features.Contains("arm64")) {
|
||||
}
|
||||
else if (features.Contains("arm64"))
|
||||
{
|
||||
arch = "arm64";
|
||||
} else if (features.Contains("arm32")) {
|
||||
}
|
||||
else if (features.Contains("arm32"))
|
||||
{
|
||||
arch = "arm32";
|
||||
}
|
||||
CompileAssembliesForDesktop(exporter, platform, isDebug, arch, aotOpts, aotTempDir, outputDataDir, assembliesPrepared, bclDir);
|
||||
|
@ -180,17 +180,17 @@ namespace GodotTools.Ides
|
||||
|
||||
public void SendOpenFile(string file)
|
||||
{
|
||||
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file});
|
||||
SendRequest<OpenFileResponse>(new OpenFileRequest { File = file });
|
||||
}
|
||||
|
||||
public void SendOpenFile(string file, int line)
|
||||
{
|
||||
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line});
|
||||
SendRequest<OpenFileResponse>(new OpenFileRequest { File = file, Line = line });
|
||||
}
|
||||
|
||||
public void SendOpenFile(string file, int line, int column)
|
||||
{
|
||||
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line, Column = column});
|
||||
SendRequest<OpenFileResponse>(new OpenFileRequest { File = file, Line = line, Column = column });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -385,7 +385,7 @@ namespace GodotTools.Ides
|
||||
// However, it doesn't fix resource loading if the rest of the path is also case insensitive.
|
||||
string scriptFileLocalized = FsPathUtils.LocalizePathWithCaseChecked(request.ScriptFile);
|
||||
|
||||
var response = new CodeCompletionResponse {Kind = request.Kind, ScriptFile = request.ScriptFile};
|
||||
var response = new CodeCompletionResponse { Kind = request.Kind, ScriptFile = request.ScriptFile };
|
||||
response.Suggestions = await Task.Run(() =>
|
||||
Internal.CodeCompletionRequest(response.Kind, scriptFileLocalized ?? request.ScriptFile));
|
||||
return response;
|
||||
|
@ -206,10 +206,10 @@ namespace GodotTools.Utils
|
||||
return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
|
||||
|
||||
return (from dir in searchDirs
|
||||
select Path.Combine(dir, name)
|
||||
select Path.Combine(dir, name)
|
||||
into path
|
||||
from ext in windowsExts
|
||||
select path + ext).FirstOrDefault(File.Exists);
|
||||
from ext in windowsExts
|
||||
select path + ext).FirstOrDefault(File.Exists);
|
||||
}
|
||||
|
||||
[return: MaybeNull]
|
||||
|
@ -6,7 +6,7 @@ namespace Godot.NativeInterop;
|
||||
internal static unsafe class VariantConversionCallbacks
|
||||
{
|
||||
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
|
||||
internal static delegate* <in T, godot_variant> GetToVariantCallback<T>()
|
||||
internal static delegate*<in T, godot_variant> GetToVariantCallback<T>()
|
||||
{
|
||||
static godot_variant FromBool(in bool @bool) =>
|
||||
VariantUtils.CreateFromBool(@bool);
|
||||
@ -153,163 +153,163 @@ internal static unsafe class VariantConversionCallbacks
|
||||
|
||||
if (typeOfT == typeof(bool))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in bool, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in bool, godot_variant>)
|
||||
&FromBool;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(char))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in char, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in char, godot_variant>)
|
||||
&FromChar;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(sbyte))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in sbyte, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in sbyte, godot_variant>)
|
||||
&FromInt8;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(short))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in short, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in short, godot_variant>)
|
||||
&FromInt16;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(int))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in int, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in int, godot_variant>)
|
||||
&FromInt32;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(long))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in long, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in long, godot_variant>)
|
||||
&FromInt64;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(byte))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in byte, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in byte, godot_variant>)
|
||||
&FromUInt8;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(ushort))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in ushort, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in ushort, godot_variant>)
|
||||
&FromUInt16;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(uint))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in uint, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in uint, godot_variant>)
|
||||
&FromUInt32;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(ulong))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in ulong, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in ulong, godot_variant>)
|
||||
&FromUInt64;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(float))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in float, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in float, godot_variant>)
|
||||
&FromFloat;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(double))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in double, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in double, godot_variant>)
|
||||
&FromDouble;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector2, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Vector2, godot_variant>)
|
||||
&FromVector2;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2i))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector2i, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Vector2i, godot_variant>)
|
||||
&FromVector2I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Rect2))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Rect2, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Rect2, godot_variant>)
|
||||
&FromRect2;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Rect2i))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Rect2i, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Rect2i, godot_variant>)
|
||||
&FromRect2I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Transform2D))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Transform2D, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Transform2D, godot_variant>)
|
||||
&FromTransform2D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector3, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Vector3, godot_variant>)
|
||||
&FromVector3;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3i))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector3i, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Vector3i, godot_variant>)
|
||||
&FromVector3I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Basis))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Basis, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Basis, godot_variant>)
|
||||
&FromBasis;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Quaternion))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Quaternion, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Quaternion, godot_variant>)
|
||||
&FromQuaternion;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Transform3D))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Transform3D, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Transform3D, godot_variant>)
|
||||
&FromTransform3D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(AABB))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in AABB, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in AABB, godot_variant>)
|
||||
&FromAabb;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Color))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Color, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Color, godot_variant>)
|
||||
&FromColor;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Plane))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Plane, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Plane, godot_variant>)
|
||||
&FromPlane;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Callable))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Callable, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Callable, godot_variant>)
|
||||
&FromCallable;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(SignalInfo))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in SignalInfo, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in SignalInfo, godot_variant>)
|
||||
&FromSignalInfo;
|
||||
}
|
||||
|
||||
@ -321,42 +321,42 @@ internal static unsafe class VariantConversionCallbacks
|
||||
{
|
||||
case TypeCode.SByte:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in sbyte, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in sbyte, godot_variant>)
|
||||
&FromInt8;
|
||||
}
|
||||
case TypeCode.Int16:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in short, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in short, godot_variant>)
|
||||
&FromInt16;
|
||||
}
|
||||
case TypeCode.Int32:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in int, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in int, godot_variant>)
|
||||
&FromInt32;
|
||||
}
|
||||
case TypeCode.Int64:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in long, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in long, godot_variant>)
|
||||
&FromInt64;
|
||||
}
|
||||
case TypeCode.Byte:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in byte, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in byte, godot_variant>)
|
||||
&FromUInt8;
|
||||
}
|
||||
case TypeCode.UInt16:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in ushort, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in ushort, godot_variant>)
|
||||
&FromUInt16;
|
||||
}
|
||||
case TypeCode.UInt32:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in uint, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in uint, godot_variant>)
|
||||
&FromUInt32;
|
||||
}
|
||||
case TypeCode.UInt64:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in ulong, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in ulong, godot_variant>)
|
||||
&FromUInt64;
|
||||
}
|
||||
default:
|
||||
@ -366,121 +366,121 @@ internal static unsafe class VariantConversionCallbacks
|
||||
|
||||
if (typeOfT == typeof(string))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in string, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in string, godot_variant>)
|
||||
&FromString;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(byte[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in byte[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in byte[], godot_variant>)
|
||||
&FromByteArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(int[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in int[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in int[], godot_variant>)
|
||||
&FromInt32Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(long[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in long[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in long[], godot_variant>)
|
||||
&FromInt64Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(float[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in float[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in float[], godot_variant>)
|
||||
&FromFloatArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(double[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in double[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in double[], godot_variant>)
|
||||
&FromDoubleArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(string[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in string[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in string[], godot_variant>)
|
||||
&FromStringArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector2[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Vector2[], godot_variant>)
|
||||
&FromVector2Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector3[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Vector3[], godot_variant>)
|
||||
&FromVector3Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Color[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Color[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Color[], godot_variant>)
|
||||
&FromColorArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(StringName[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in StringName[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in StringName[], godot_variant>)
|
||||
&FromStringNameArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(NodePath[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in NodePath[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in NodePath[], godot_variant>)
|
||||
&FromNodePathArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(RID[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in RID[], godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in RID[], godot_variant>)
|
||||
&FromRidArray;
|
||||
}
|
||||
|
||||
if (typeof(Godot.Object).IsAssignableFrom(typeOfT))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Godot.Object, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Godot.Object, godot_variant>)
|
||||
&FromGodotObject;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(StringName))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in StringName, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in StringName, godot_variant>)
|
||||
&FromStringName;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(NodePath))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in NodePath, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in NodePath, godot_variant>)
|
||||
&FromNodePath;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(RID))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in RID, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in RID, godot_variant>)
|
||||
&FromRid;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Godot.Collections.Dictionary))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Godot.Collections.Dictionary, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Godot.Collections.Dictionary, godot_variant>)
|
||||
&FromGodotDictionary;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Godot.Collections.Array))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Godot.Collections.Array, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Godot.Collections.Array, godot_variant>)
|
||||
&FromGodotArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Variant))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Variant, godot_variant>)
|
||||
return (delegate*<in T, godot_variant>)(delegate*<in Variant, godot_variant>)
|
||||
&FromVariant;
|
||||
}
|
||||
|
||||
@ -488,7 +488,7 @@ internal static unsafe class VariantConversionCallbacks
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
|
||||
internal static delegate* <in godot_variant, T> GetToManagedCallback<T>()
|
||||
internal static delegate*<in godot_variant, T> GetToManagedCallback<T>()
|
||||
{
|
||||
static bool ToBool(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToBool(variant);
|
||||
@ -638,163 +638,163 @@ internal static unsafe class VariantConversionCallbacks
|
||||
|
||||
if (typeOfT == typeof(bool))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, bool>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, bool>)
|
||||
&ToBool;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(char))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, char>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, char>)
|
||||
&ToChar;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(sbyte))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, sbyte>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, sbyte>)
|
||||
&ToInt8;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(short))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, short>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, short>)
|
||||
&ToInt16;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(int))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int>)
|
||||
&ToInt32;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(long))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long>)
|
||||
&ToInt64;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(byte))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte>)
|
||||
&ToUInt8;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(ushort))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ushort>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ushort>)
|
||||
&ToUInt16;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(uint))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, uint>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, uint>)
|
||||
&ToUInt32;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(ulong))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ulong>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ulong>)
|
||||
&ToUInt64;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(float))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, float>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, float>)
|
||||
&ToFloat;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(double))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, double>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, double>)
|
||||
&ToDouble;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2>)
|
||||
&ToVector2;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2i))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2i>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2i>)
|
||||
&ToVector2I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Rect2))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Rect2>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Rect2>)
|
||||
&ToRect2;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Rect2i))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Rect2i>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Rect2i>)
|
||||
&ToRect2I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Transform2D))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Transform2D>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Transform2D>)
|
||||
&ToTransform2D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3>)
|
||||
&ToVector3;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3i))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3i>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3i>)
|
||||
&ToVector3I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Basis))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Basis>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Basis>)
|
||||
&ToBasis;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Quaternion))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Quaternion>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Quaternion>)
|
||||
&ToQuaternion;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Transform3D))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Transform3D>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Transform3D>)
|
||||
&ToTransform3D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(AABB))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, AABB>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, AABB>)
|
||||
&ToAabb;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Color))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Color>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Color>)
|
||||
&ToColor;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Plane))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Plane>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Plane>)
|
||||
&ToPlane;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Callable))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Callable>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Callable>)
|
||||
&ToCallable;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(SignalInfo))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, SignalInfo>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, SignalInfo>)
|
||||
&ToSignalInfo;
|
||||
}
|
||||
|
||||
@ -806,42 +806,42 @@ internal static unsafe class VariantConversionCallbacks
|
||||
{
|
||||
case TypeCode.SByte:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, sbyte>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, sbyte>)
|
||||
&ToInt8;
|
||||
}
|
||||
case TypeCode.Int16:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, short>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, short>)
|
||||
&ToInt16;
|
||||
}
|
||||
case TypeCode.Int32:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int>)
|
||||
&ToInt32;
|
||||
}
|
||||
case TypeCode.Int64:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long>)
|
||||
&ToInt64;
|
||||
}
|
||||
case TypeCode.Byte:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte>)
|
||||
&ToUInt8;
|
||||
}
|
||||
case TypeCode.UInt16:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ushort>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ushort>)
|
||||
&ToUInt16;
|
||||
}
|
||||
case TypeCode.UInt32:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, uint>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, uint>)
|
||||
&ToUInt32;
|
||||
}
|
||||
case TypeCode.UInt64:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ulong>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ulong>)
|
||||
&ToUInt64;
|
||||
}
|
||||
default:
|
||||
@ -851,121 +851,121 @@ internal static unsafe class VariantConversionCallbacks
|
||||
|
||||
if (typeOfT == typeof(string))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, string>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, string>)
|
||||
&ToString;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(byte[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte[]>)
|
||||
&ToByteArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(int[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int[]>)
|
||||
&ToInt32Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(long[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long[]>)
|
||||
&ToInt64Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(float[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, float[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, float[]>)
|
||||
&ToFloatArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(double[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, double[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, double[]>)
|
||||
&ToDoubleArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(string[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, string[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, string[]>)
|
||||
&ToStringArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2[]>)
|
||||
&ToVector2Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3[]>)
|
||||
&ToVector3Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Color[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Color[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Color[]>)
|
||||
&ToColorArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(StringName[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, StringName[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, StringName[]>)
|
||||
&ToStringNameArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(NodePath[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, NodePath[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, NodePath[]>)
|
||||
&ToNodePathArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(RID[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, RID[]>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, RID[]>)
|
||||
&ToRidArray;
|
||||
}
|
||||
|
||||
if (typeof(Godot.Object).IsAssignableFrom(typeOfT))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Object>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Object>)
|
||||
&ToGodotObject;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(StringName))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, StringName>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, StringName>)
|
||||
&ToStringName;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(NodePath))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, NodePath>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, NodePath>)
|
||||
&ToNodePath;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(RID))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, RID>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, RID>)
|
||||
&ToRid;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Godot.Collections.Dictionary))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Collections.Dictionary>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Collections.Dictionary>)
|
||||
&ToGodotDictionary;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Godot.Collections.Array))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Collections.Array>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Collections.Array>)
|
||||
&ToGodotArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Variant))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Variant>)
|
||||
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Variant>)
|
||||
&ToVariant;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user