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Merge pull request #42000 from aaronfranke/cs-arr-concat
Add concatenation support and a new constructor to Godot.Collections.Array
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commit
4331bea18c
@ -44,6 +44,15 @@ namespace Godot.Collections
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Add(element);
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}
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public Array(params object[] array) : this()
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{
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if (array == null)
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{
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throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'");
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}
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safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array));
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}
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internal Array(ArraySafeHandle handle)
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{
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safeHandle = handle;
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@ -72,6 +81,11 @@ namespace Godot.Collections
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return godot_icall_Array_Resize(GetPtr(), newSize);
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}
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public static Array operator +(Array left, Array right)
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{
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return new Array(godot_icall_Array_Concatenate(left.GetPtr(), right.GetPtr()));
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}
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// IDisposable
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public void Dispose()
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@ -154,6 +168,9 @@ namespace Godot.Collections
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Array_Ctor();
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
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@ -175,6 +192,9 @@ namespace Godot.Collections
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Array_Clear(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
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@ -231,6 +251,15 @@ namespace Godot.Collections
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objectArray = new Array(collection);
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}
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public Array(params T[] array) : this()
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{
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if (array == null)
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{
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throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'");
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}
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objectArray = new Array(array);
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}
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public Array(Array array)
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{
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objectArray = array;
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@ -266,6 +295,11 @@ namespace Godot.Collections
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return objectArray.Resize(newSize);
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}
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public static Array<T> operator +(Array<T> left, Array<T> right)
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{
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return new Array<T>(left.objectArray + right.objectArray);
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}
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// IList<T>
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public T this[int index]
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@ -104,10 +104,31 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
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}
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}
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Array *godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array) {
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Array *godot_array = memnew(Array);
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unsigned int count = mono_array_length(mono_array);
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godot_array->resize(count);
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for (unsigned int i = 0; i < count; i++) {
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MonoObject *item = mono_array_get(mono_array, MonoObject *, i);
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godot_icall_Array_SetAt(godot_array, i, item);
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}
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return godot_array;
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}
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Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) {
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return memnew(Array(ptr->duplicate(deep)));
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}
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Array *godot_icall_Array_Concatenate(Array *left, Array *right) {
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int count = left->size() + right->size();
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Array *new_array = memnew(Array(left->duplicate(false)));
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new_array->resize(count);
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for (unsigned int i = 0; i < (unsigned int)right->size(); i++) {
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new_array->operator[](i + left->size()) = right->operator[](i);
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}
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return new_array;
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}
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int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
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return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
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}
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@ -284,6 +305,7 @@ MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) {
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void godot_register_collections_icalls() {
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", (void *)godot_icall_Array_Ctor_MonoArray);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", (void *)godot_icall_Array_At_Generic);
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@ -291,6 +313,7 @@ void godot_register_collections_icalls() {
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", (void *)godot_icall_Array_Concatenate);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate);
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