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Fix ThemeDB initialization in tests
Also fixes class name shadowing in Viewport/Window tests.
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parent
75de1ca768
commit
4328ffcc79
@ -570,9 +570,15 @@ Error Main::test_setup() {
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ResourceLoader::load_path_remaps();
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// Initialize ThemeDB early so that scene types can register their theme items.
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// Default theme will be initialized later, after modules and ScriptServer are ready.
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initialize_theme_db();
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register_scene_types();
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register_driver_types();
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register_scene_singletons();
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initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
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GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
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@ -588,9 +594,7 @@ Error Main::test_setup() {
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register_platform_apis();
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// Theme needs modules to be initialized so that sub-resources can be loaded.
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initialize_theme_db();
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theme_db->initialize_theme();
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register_scene_singletons();
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theme_db->initialize_theme_noproject();
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initialize_navigation_server();
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@ -2561,9 +2565,15 @@ Error Main::setup2() {
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OS::get_singleton()->benchmark_begin_measure("scene");
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// Initialize ThemeDB early so that scene types can register their theme items.
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// Default theme will be initialized later, after modules and ScriptServer are ready.
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initialize_theme_db();
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register_scene_types();
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register_driver_types();
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register_scene_singletons();
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initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
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GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
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@ -2581,11 +2591,6 @@ Error Main::setup2() {
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register_platform_apis();
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// Theme needs modules to be initialized so that sub-resources can be loaded.
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// Default theme is initialized later, after ScriptServer is ready.
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initialize_theme_db();
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register_scene_singletons();
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"), String());
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GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2());
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GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
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@ -91,6 +91,18 @@ void ThemeDB::initialize_theme_noproject() {
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}
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}
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void ThemeDB::finalize_theme() {
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if (!RenderingServer::get_singleton()) {
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WARN_PRINT("Finalizing theme when there is no RenderingServer is an error; check the order of operations.");
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}
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default_theme.unref();
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fallback_font.unref();
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fallback_icon.unref();
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fallback_stylebox.unref();
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}
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// Universal fallback Theme resources.
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void ThemeDB::set_default_theme(const Ref<Theme> &p_default) {
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@ -61,6 +61,7 @@ protected:
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public:
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void initialize_theme();
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void initialize_theme_noproject();
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void finalize_theme();
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// Universal Theme resources
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@ -43,8 +43,8 @@
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namespace TestViewport {
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class NotificationControl : public Control {
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GDCLASS(NotificationControl, Control);
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class NotificationControlViewport : public Control {
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GDCLASS(NotificationControlViewport, Control);
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protected:
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void _notification(int p_what) {
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@ -63,11 +63,11 @@ public:
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bool mouse_over = false;
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};
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// `NotificationControl`-derived class that additionally
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// `NotificationControlViewport`-derived class that additionally
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// - allows start Dragging
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// - stores mouse information of last event
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class DragStart : public NotificationControl {
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GDCLASS(DragStart, NotificationControl);
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class DragStart : public NotificationControlViewport {
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GDCLASS(DragStart, NotificationControlViewport);
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public:
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MouseButton last_mouse_button;
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@ -93,9 +93,9 @@ public:
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}
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};
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// `NotificationControl`-derived class that acts as a Drag and Drop target.
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class DragTarget : public NotificationControl {
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GDCLASS(DragTarget, NotificationControl);
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// `NotificationControlViewport`-derived class that acts as a Drag and Drop target.
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class DragTarget : public NotificationControlViewport {
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GDCLASS(DragTarget, NotificationControlViewport);
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public:
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Variant drag_data;
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@ -38,8 +38,8 @@
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namespace TestWindow {
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class NotificationControl : public Control {
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GDCLASS(NotificationControl, Control);
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class NotificationControlWindow : public Control {
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GDCLASS(NotificationControlWindow, Control);
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protected:
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void _notification(int p_what) {
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@ -69,7 +69,7 @@ TEST_CASE("[SceneTree][Window]") {
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w->set_content_scale_size(Size2i(200, 200));
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w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS);
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w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP);
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NotificationControl *c = memnew(NotificationControl);
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NotificationControlWindow *c = memnew(NotificationControlWindow);
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w->add_child(c);
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c->set_size(Size2i(100, 100));
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c->set_position(Size2i(-50, -50));
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@ -212,7 +212,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
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PhysicsServer2D *physics_server_2d = nullptr;
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NavigationServer3D *navigation_server_3d = nullptr;
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NavigationServer2D *navigation_server_2d = nullptr;
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ThemeDB *theme_db = nullptr;
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void test_case_start(const doctest::TestCaseData &p_in) override {
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reinitialize();
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@ -238,6 +237,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
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RenderingServerDefault::get_singleton()->init();
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RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
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// ThemeDB requires RenderingServer to initialize the default theme.
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// So we have to do this for each test case.
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ThemeDB::get_singleton()->initialize_theme_noproject();
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physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
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physics_server_3d->init();
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@ -252,9 +255,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
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memnew(InputMap);
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InputMap::get_singleton()->load_default();
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theme_db = memnew(ThemeDB);
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theme_db->initialize_theme_noproject();
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memnew(SceneTree);
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SceneTree::get_singleton()->initialize();
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if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
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@ -294,11 +294,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
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memdelete(SceneTree::get_singleton());
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}
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if (theme_db) {
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memdelete(theme_db);
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theme_db = nullptr;
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}
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if (navigation_server_3d) {
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memdelete(navigation_server_3d);
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navigation_server_3d = nullptr;
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@ -326,6 +321,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
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}
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if (RenderingServer::get_singleton()) {
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// ThemeDB requires RenderingServer to finalize the default theme.
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// So we have to do this for each test case.
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ThemeDB::get_singleton()->finalize_theme();
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RenderingServer::get_singleton()->sync();
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RenderingServer::get_singleton()->global_shader_parameters_clear();
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RenderingServer::get_singleton()->finish();
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