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Add a specific error when creating a ViewportTexture in a Texture2D node in a Visual Shader
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@ -56,6 +56,7 @@
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#include "scene/resources/font.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/visual_shader_nodes.h"
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///////////////////// Nil /////////////////////////
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@ -3196,6 +3197,13 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
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Ref<ViewportTexture> vpt = p_resource;
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if (vpt.is_valid()) {
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r = Object::cast_to<Resource>(get_edited_object());
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if (Object::cast_to<VisualShaderNodeTexture>(r)) {
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EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene.\nUse a Texture2DParameter node instead and set the texture in the \"Shader Parameters\" tab."));
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emit_changed(get_edited_property(), Ref<Resource>());
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update_property();
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return;
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}
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if (r && r->get_path().is_resource_file()) {
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EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
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emit_changed(get_edited_property(), Ref<Resource>());
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