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Merge pull request #89528 from Calinou/basematerial3d-height-allow-in-compatibility
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
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commit
41cc256d63
@ -1337,7 +1337,7 @@ void fragment() {)";
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}
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// Heightmapping isn't supported at the same time as triplanar mapping.
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if (!RenderingServer::get_singleton()->is_low_end() && features[FEATURE_HEIGHT_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) {
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if (features[FEATURE_HEIGHT_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) {
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// Binormal is negative due to mikktspace. Flipping it "unflips" it.
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code += R"(
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{
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@ -1637,7 +1637,6 @@ void fragment() {)";
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// Use the slightly more expensive circular fade (distance to the object) instead of linear
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// (Z distance), so that the fade is always the same regardless of the camera angle.
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if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) {
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if (!RenderingServer::get_singleton()->is_low_end()) {
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code += "\n {";
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if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) {
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@ -1661,7 +1660,6 @@ void fragment() {)";
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}
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}
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)";
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}
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} else {
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code += R"(
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// Distance Fade: Pixel Alpha
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