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Add "repeat" keyword alias for InputEvent "echo" in the class reference
"echo" is an uncommon term and the action is most commonly referred to as a "repeated" key press. This also improves the documentation related to echo behavior.
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@ -77,10 +77,11 @@
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Returns [code]true[/code] if this input event has been canceled.
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</description>
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</method>
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<method name="is_echo" qualifiers="const">
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<method name="is_echo" qualifiers="const" keywords="is_repeat">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]). Any other event type returns [code]false[/code].
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Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]). An echo event is a repeated key event sent when the user is holding down the key. Any other event type returns [code]false[/code].
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[b]Note:[/b] The rate at which echo events are sent is typically around 20 events per second (after holding down the key for roughly half a second). However, the key repeat delay/speed can be changed by the user or disabled entirely in the operating system settings. To ensure your project works correctly on all configurations, do not assume the user has a specific key repeat configuration in your project's behavior.
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</description>
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</method>
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<method name="is_match" qualifiers="const">
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@ -59,8 +59,9 @@
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</method>
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</methods>
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<members>
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<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
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If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
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<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false" keywords="repeat">
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If [code]true[/code], the key was already pressed before this event. An echo event is a repeated key event sent when the user is holding down the key.
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[b]Note:[/b] The rate at which echo events are sent is typically around 20 events per second (after holding down the key for roughly half a second). However, the key repeat delay/speed can be changed by the user or disabled entirely in the operating system settings. To ensure your project works correctly on all configurations, do not assume the user has a specific key repeat configuration in your project's behavior.
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</member>
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<member name="key_label" type="int" setter="set_key_label" getter="get_key_label" enum="Key" default="0">
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Represents the localized label printed on the key in the current keyboard layout, which corresponds to one of the [enum Key] constants or any valid Unicode character.
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