Fix RayCast3D's debug draw transform not updating

This commit is contained in:
yds 2024-04-17 11:21:53 -03:00
parent 4b7776e31b
commit 4077129f9d

View File

@ -204,8 +204,10 @@ void RayCast3D::_notification(int p_what) {
bool prev_collision_state = collided;
_update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape_material(true);
if (get_tree()->is_debugging_collisions_hint()) {
if (prev_collision_state != collided) {
_update_debug_shape_material(true);
}
if (is_inside_tree() && debug_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
}